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Battlerager....Overpowered?
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<blockquote data-quote="Skallgrim" data-source="post: 4563605" data-attributes="member: 79271"><p>I think that my concern is, given deliberate, even if "non-optimal" choices, the Battlerager build AND the Tempest Fighter build are better choices than the Weapon Talent Fighter (taking the same deliberation in ability scores and feats).</p><p></p><p>What if Weapon Talent had benefits beyond +1 to hit? Instead of nerfing Battlerager, you could make other builds more attractive but not broken, perhaps?</p><p></p><p>My initial idea was a revised Weapon Talent. When you select Weapon Talent, you pick one of three options:</p><p></p><p>Great Weapon: You gain a +1 to hit with Two-handed weapons AND versatile weapons wielded in two hands. You gain a +1 to melee and close damage when wielding a versatile weapon in two hand, or a +2 to melee and close damage when wielding a two-handed weapon. You gain Toughness as a bonus feat.</p><p></p><p>Single Weapon. You gain a +1 to hit with one handed weapons, and versatile weapons wielded in one hand. You gain a +2 to melee and close damage when wielding a one handed weapon in one hand, or a +1 if wielding a versatile weapon in two hands. You gain Quick Draw as a bonus feat.</p><p></p><p>Weapon and Shield. You gain a +1 to hit with single handed weapons when wielding a shield in your off hand. You gain a +2 to melee and close damage when wielding a one handed weapon and a shield in your off hand.</p><p>You gain Shield Defense as a bonus feat.</p><p></p><p>Then, in addition, each Weapon Talent would have a feat at the paragon level, just like for Battlerage and Tempest, which would increase the bonus damage by +1 at Paragon and +2 at Epic.</p><p></p><p>This way, Tempest, Great Weapon, Single Weapon, and Sword&Board fighters would ALL get +1 to hit when using their chosen weapons, and would ALL get +2 to damage when using their chosen weapons, and would ALL get a bonus feat.</p><p></p><p>Then it makes Battlerager more of a balanced trade-off, since you are losing the +1 to hit and a free feat to get temporary hit points. Now, battlerager gets temporary hit points, conditional damage boosts, and access to feats which boost each of those, just at the cost of a +1 to hit.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 4563605, member: 79271"] I think that my concern is, given deliberate, even if "non-optimal" choices, the Battlerager build AND the Tempest Fighter build are better choices than the Weapon Talent Fighter (taking the same deliberation in ability scores and feats). What if Weapon Talent had benefits beyond +1 to hit? Instead of nerfing Battlerager, you could make other builds more attractive but not broken, perhaps? My initial idea was a revised Weapon Talent. When you select Weapon Talent, you pick one of three options: Great Weapon: You gain a +1 to hit with Two-handed weapons AND versatile weapons wielded in two hands. You gain a +1 to melee and close damage when wielding a versatile weapon in two hand, or a +2 to melee and close damage when wielding a two-handed weapon. You gain Toughness as a bonus feat. Single Weapon. You gain a +1 to hit with one handed weapons, and versatile weapons wielded in one hand. You gain a +2 to melee and close damage when wielding a one handed weapon in one hand, or a +1 if wielding a versatile weapon in two hands. You gain Quick Draw as a bonus feat. Weapon and Shield. You gain a +1 to hit with single handed weapons when wielding a shield in your off hand. You gain a +2 to melee and close damage when wielding a one handed weapon and a shield in your off hand. You gain Shield Defense as a bonus feat. Then, in addition, each Weapon Talent would have a feat at the paragon level, just like for Battlerage and Tempest, which would increase the bonus damage by +1 at Paragon and +2 at Epic. This way, Tempest, Great Weapon, Single Weapon, and Sword&Board fighters would ALL get +1 to hit when using their chosen weapons, and would ALL get +2 to damage when using their chosen weapons, and would ALL get a bonus feat. Then it makes Battlerager more of a balanced trade-off, since you are losing the +1 to hit and a free feat to get temporary hit points. Now, battlerager gets temporary hit points, conditional damage boosts, and access to feats which boost each of those, just at the cost of a +1 to hit. [/QUOTE]
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