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Battlerager....Overpowered?
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<blockquote data-quote="WalterKovacs" data-source="post: 4564250" data-attributes="member: 63763"><p>The paladin, and the swordmage with the Aegis of Shielding are able to makr someone and get more than "just" a mark, regardless of how well they can hit. A warlord is able to pick at-will powers that don't require he make the attack roll (commander's strike) or let's him make weapon attacks against non-AC defense. With the bonus to initiative, the benefit from using an action point and the inspiring word, the warlord is able to fill his roll without needing to hit as much as other characters. Clerics similarly can do a lot of powerful healing even if they can't hit well, and have a number of conjurations. Wizards have a number of zone based powers that don't require hitting to make use of (although they are better if they do). </p><p> </p><p>Outside of strikers, most of the other classes can do a passable job without needing to hit a lot. The fighter's mark allows him to mark more people than a paladin or swordmage normally would be able to, but without being able to hit on the attacks granted by the mark, it isn't going to be as good as the "auto damage" from the paladin, or the damage reduction of the swordmage. The fighter's "stickiness" goes away if they can't stop people by hitting with an OA, or discourage them from shifting by using their interupt. The OA power can be made up by having a very good wisdom.</p><p> </p><p>A fighter can live with 16 STR, the fighter weapon talent allows them to have comparable attack modifier to most other weapon based classes with an 18 in their attack stat, and wisdom raises their OA power above that. However if you go with less than 16 to start, and go with battlerager vigor, and you go with a +2 prof weapon, that's a 20% drop against someone with 18 STR, a +3 prof weapon and the fighter weapon talent ... that's a pretty steep drop in the ability to hit, especially since monsters are designed to be challenging even against optomized characters ... so an optimized character may have say ... 60 to 65% hit chance, this fighter would have closer to 40% for their hit chance. When you get soldiers in to the mix, things get worse. There are some creatures with very high defenses, especially AC. One particular character had a 25 AC and was going up against level 6 PCs, meaning that a 20 STR fighter with a +3 weapon they had weapon talent in is looking for a 13 or higher to hit it. The fighter with 16 STR, battlerager and +2 weapon would need a 17 to hit ... </p><p> </p><p>Anything lower than a 16 for a starting attack stat is going to make things significantly difficult for the party.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4564250, member: 63763"] The paladin, and the swordmage with the Aegis of Shielding are able to makr someone and get more than "just" a mark, regardless of how well they can hit. A warlord is able to pick at-will powers that don't require he make the attack roll (commander's strike) or let's him make weapon attacks against non-AC defense. With the bonus to initiative, the benefit from using an action point and the inspiring word, the warlord is able to fill his roll without needing to hit as much as other characters. Clerics similarly can do a lot of powerful healing even if they can't hit well, and have a number of conjurations. Wizards have a number of zone based powers that don't require hitting to make use of (although they are better if they do). Outside of strikers, most of the other classes can do a passable job without needing to hit a lot. The fighter's mark allows him to mark more people than a paladin or swordmage normally would be able to, but without being able to hit on the attacks granted by the mark, it isn't going to be as good as the "auto damage" from the paladin, or the damage reduction of the swordmage. The fighter's "stickiness" goes away if they can't stop people by hitting with an OA, or discourage them from shifting by using their interupt. The OA power can be made up by having a very good wisdom. A fighter can live with 16 STR, the fighter weapon talent allows them to have comparable attack modifier to most other weapon based classes with an 18 in their attack stat, and wisdom raises their OA power above that. However if you go with less than 16 to start, and go with battlerager vigor, and you go with a +2 prof weapon, that's a 20% drop against someone with 18 STR, a +3 prof weapon and the fighter weapon talent ... that's a pretty steep drop in the ability to hit, especially since monsters are designed to be challenging even against optomized characters ... so an optimized character may have say ... 60 to 65% hit chance, this fighter would have closer to 40% for their hit chance. When you get soldiers in to the mix, things get worse. There are some creatures with very high defenses, especially AC. One particular character had a 25 AC and was going up against level 6 PCs, meaning that a 20 STR fighter with a +3 weapon they had weapon talent in is looking for a 13 or higher to hit it. The fighter with 16 STR, battlerager and +2 weapon would need a 17 to hit ... Anything lower than a 16 for a starting attack stat is going to make things significantly difficult for the party. [/QUOTE]
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