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Battlerager....Overpowered?
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<blockquote data-quote="Danceofmasks" data-source="post: 4566528" data-attributes="member: 70765"><p>Battlerager isn't bad.</p><p>However, it's not overpowered ... since in my reckoning, con fighters were suboptimal to begin with ... and hitroll is otherwise king.</p><p> </p><p>[personal opinion]</p><p> </p><p>I've played games with a lot of different builds as party members ... from what I've seen, mainstat 20 and mainstat 18 is a significant difference ...</p><p>So much so that I'd say the extra other stat points are usually not even worth a consideration.</p><p> </p><p>The +1 to hit isn't just a 5% swing ... it's a cumulative trigger.</p><p>If that one extra righteous brand lands, then that subsequent daily is used earlier ... and possibly an action pointed attack, too.</p><p>Optimised offensive parties will end combats between 10% and 30% faster (in # of rounds), and that equates to a lot less damage taken.</p><p>As well as much fewer instances of possibly fatal conditions being inflicted.</p><p> </p><p>Now, that's not to say I wouldn't play a battlerager.</p><p>I'd play one in a heartbeat <em>if the rest of the party</em> aren't kitted out to wipe the board clean in a minimum of rounds ...</p><p>It is a great deal tankier, and tanky = awesome for a defender.</p><p> </p><p>But defense is <em>by definition</em> suboptimal.</p><p> </p><p>[/personal opinion]</p></blockquote><p></p>
[QUOTE="Danceofmasks, post: 4566528, member: 70765"] Battlerager isn't bad. However, it's not overpowered ... since in my reckoning, con fighters were suboptimal to begin with ... and hitroll is otherwise king. [personal opinion] I've played games with a lot of different builds as party members ... from what I've seen, mainstat 20 and mainstat 18 is a significant difference ... So much so that I'd say the extra other stat points are usually not even worth a consideration. The +1 to hit isn't just a 5% swing ... it's a cumulative trigger. If that one extra righteous brand lands, then that subsequent daily is used earlier ... and possibly an action pointed attack, too. Optimised offensive parties will end combats between 10% and 30% faster (in # of rounds), and that equates to a lot less damage taken. As well as much fewer instances of possibly fatal conditions being inflicted. Now, that's not to say I wouldn't play a battlerager. I'd play one in a heartbeat [I]if the rest of the party[/I] aren't kitted out to wipe the board clean in a minimum of rounds ... It is a great deal tankier, and tanky = awesome for a defender. But defense is [I]by definition[/I] suboptimal. [/personal opinion] [/QUOTE]
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