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Battlerager....Overpowered?
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<blockquote data-quote="Mengu" data-source="post: 4570515" data-attributes="member: 65726"><p>Dwarf rager in plate with longsword is a pretty broken defender. Tried one out at 5th level. Here is the build (at 5th):</p><p> </p><p>Str 18</p><p>Con 18</p><p>Dex 10</p><p>Int 8</p><p>Wis 15</p><p>Cha 10</p><p> </p><p>Plate, Toughness, Dwarf Stoneblood</p><p>Tide of Iron</p><p>Cleave</p><p>Shield Bash</p><p>Comeback Strike</p><p>No Opening</p><p>Probing Attack</p><p>Crack the Shell</p><p> </p><p>We had a party of only 3, with a human tactical warlord, and a halfling rogue.</p><p> </p><p>Against melee opponents, we had no trouble at all. Against artillery, we did have to go through some healing resources because we could only pin one of them down at a time, and they had no trouble hitting my reflex (that's the only time I wished I had an invigorating power). But we didn't run into a lot of critters with range. I did not miss the +1 weapon talent bonus. 6 temporary hitpoints every time you are hit is huge. Between high AC and temp HP's, not to mention a healthy supply of hitpoints to begin with, I was just too difficult to wear down.</p><p> </p><p>I would probably have built this character a little differently if it wasn't for a one shot adventure, but I can't imagine any other fighter option to be a better defender than this, and I've seen a good few different fighter builds in action.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4570515, member: 65726"] Dwarf rager in plate with longsword is a pretty broken defender. Tried one out at 5th level. Here is the build (at 5th): Str 18 Con 18 Dex 10 Int 8 Wis 15 Cha 10 Plate, Toughness, Dwarf Stoneblood Tide of Iron Cleave Shield Bash Comeback Strike No Opening Probing Attack Crack the Shell We had a party of only 3, with a human tactical warlord, and a halfling rogue. Against melee opponents, we had no trouble at all. Against artillery, we did have to go through some healing resources because we could only pin one of them down at a time, and they had no trouble hitting my reflex (that's the only time I wished I had an invigorating power). But we didn't run into a lot of critters with range. I did not miss the +1 weapon talent bonus. 6 temporary hitpoints every time you are hit is huge. Between high AC and temp HP's, not to mention a healthy supply of hitpoints to begin with, I was just too difficult to wear down. I would probably have built this character a little differently if it wasn't for a one shot adventure, but I can't imagine any other fighter option to be a better defender than this, and I've seen a good few different fighter builds in action. [/QUOTE]
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