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Battlerager....Overpowered?
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<blockquote data-quote="Mengu" data-source="post: 4581408" data-attributes="member: 65726"><p>I really didn't have any trouble keeping track. The difference between a melee/close attack and a ranged attack is usually pretty clear. The THP buffer really gets crazy when you have allies who like to give you THP when you don't have any (such as a Paladin or Warlord) so even that first attack against you hits some sort of a buffer. Add some invigorating THP's and a high AC, and the fighter just does not go down except against serious challenges and even then, with a leader in the party, the fighter can stand for a very long lime. Invigorating powers just add insult to injury.</p><p> </p><p>Suffice it to say I've made the decission to not allow any battlerager builds in my game, after test playing one.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4581408, member: 65726"] I really didn't have any trouble keeping track. The difference between a melee/close attack and a ranged attack is usually pretty clear. The THP buffer really gets crazy when you have allies who like to give you THP when you don't have any (such as a Paladin or Warlord) so even that first attack against you hits some sort of a buffer. Add some invigorating THP's and a high AC, and the fighter just does not go down except against serious challenges and even then, with a leader in the party, the fighter can stand for a very long lime. Invigorating powers just add insult to injury. Suffice it to say I've made the decission to not allow any battlerager builds in my game, after test playing one. [/QUOTE]
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Battlerager....Overpowered?
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