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Battlerager....Overpowered?
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<blockquote data-quote="thecasualoblivion" data-source="post: 4588064" data-attributes="member: 59096"><p>Haven't really read this thread, but I'll comment anyway:</p><p></p><p>I'll admit that Battlerager goes a long way towards making a Fighter unkillable, but to me it is a clear case of overkill. Fighters(and Defenders in general), are pretty durable already. You can max out every power, class feature, feat, and Paragon Path towards dealing more damage and you're still more than tough enough to function as a Defender. I'm not really sure what the extra durability of Battlerager really accomplishes, especially compared to building a better offense. Losing the +1 to attack rolls the other builds get, and being encouraged to use +2 proficiency weapons means a lot. In addition, the most powerful use of the Fighter class I have seen is using Combat Challenge in combination with multiple attacks to lock down groups of enemies. While Battlerager will aid with surviving such behavior, I haven't seen standard Fighters having much difficulty with this. Your Leader role character will be healing you frequently, and this can get ugly if your friends don't follow up and support you, but its a sight to see when it works. In addition, none of the Invigorating powers hit multiple enemies, and unless I am wrong only one of them marks multiple enemies. It would seem that you have the choice either to gain Temporary HP, or to mark multiple enemies, and not both.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4588064, member: 59096"] Haven't really read this thread, but I'll comment anyway: I'll admit that Battlerager goes a long way towards making a Fighter unkillable, but to me it is a clear case of overkill. Fighters(and Defenders in general), are pretty durable already. You can max out every power, class feature, feat, and Paragon Path towards dealing more damage and you're still more than tough enough to function as a Defender. I'm not really sure what the extra durability of Battlerager really accomplishes, especially compared to building a better offense. Losing the +1 to attack rolls the other builds get, and being encouraged to use +2 proficiency weapons means a lot. In addition, the most powerful use of the Fighter class I have seen is using Combat Challenge in combination with multiple attacks to lock down groups of enemies. While Battlerager will aid with surviving such behavior, I haven't seen standard Fighters having much difficulty with this. Your Leader role character will be healing you frequently, and this can get ugly if your friends don't follow up and support you, but its a sight to see when it works. In addition, none of the Invigorating powers hit multiple enemies, and unless I am wrong only one of them marks multiple enemies. It would seem that you have the choice either to gain Temporary HP, or to mark multiple enemies, and not both. [/QUOTE]
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Battlerager....Overpowered?
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