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Battlerager....Overpowered?
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<blockquote data-quote="DrSpunj" data-source="post: 4590153" data-attributes="member: 994"><p>I'm throwing my vote behind <strong>WalterKovacs</strong> and <strong>Nail</strong>, FWIW.</p><p></p><p>Generally speaking, if a monster has low Intelligence <em>and</em> low Wisdom they tend to focus on the closest foe and/or pay attention to who's marked them.</p><p></p><p>With average or better Intelligence or Wisdom I have them try to be a bit more discerning in their choice of targets and respect the mark at least once, but if the Defender's AC is much more than 2 higher than the AC of their allies then the monster might just chance getting hit with a melee basic attack (Fighter/Swordmage) or radiant dmg (Paladin) to attack a target that's possibly easier to hit based on what's already been listed in the last couple posts.</p><p></p><p>A Defender's goal is not really to avoid getting hit, it's to avoid getting hit <em>too much</em> while saving his squishier allies from those hits. There's a fine line with AC there, IMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4590153, member: 994"] I'm throwing my vote behind [b]WalterKovacs[/b] and [b]Nail[/b], FWIW. Generally speaking, if a monster has low Intelligence [i]and[/i] low Wisdom they tend to focus on the closest foe and/or pay attention to who's marked them. With average or better Intelligence or Wisdom I have them try to be a bit more discerning in their choice of targets and respect the mark at least once, but if the Defender's AC is much more than 2 higher than the AC of their allies then the monster might just chance getting hit with a melee basic attack (Fighter/Swordmage) or radiant dmg (Paladin) to attack a target that's possibly easier to hit based on what's already been listed in the last couple posts. A Defender's goal is not really to avoid getting hit, it's to avoid getting hit [i]too much[/i] while saving his squishier allies from those hits. There's a fine line with AC there, IMO. ;) [/QUOTE]
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