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Battlerager Vigor limiting it - ideas?
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<blockquote data-quote="Elric" data-source="post: 4846044" data-attributes="member: 1139"><p>I suggested reducing the temporary HP BRV gives out above as opposed to limiting the temporary HP to once a round for a few reasons:</p><p></p><p>1) BRV fighters already alter GM tactics because it's so much better to target them with ranged/area attacks than melee attack. If BRV is once a round, the first time you hit them with a melee attack each round the GM wants to pile on in the window of opportunity- I don't see this as a good thing.</p><p></p><p>2) Making BRV once a round encourages BRV fighters to take on one opponent at a time, which is less thematic than "rush into the midst of battle."</p><p></p><p>3) Making BRV once a round probably means that BRV fighters will get out of Chain and into Plate (and may start to use shields as well). If you get hit twice in a round with that change, you won't get the BRV damage bonus, and higher AC makes it less likely you'll get hit multiple times in a round in melee (when this change actually affects you) in the first place. The iconic BRV fighter seems to be a Chain-user wielding a two-handed weapon, and I wouldn't want a house rule for BRV to really change that.</p><p></p><p>4) Given how BRV fighters can respond to cover up the weakness of BRV only giving HP once a round, reducing the temporary HP like I suggest above probably does more to weaken (non-Dwarf) BRV fighters overall.</p></blockquote><p></p>
[QUOTE="Elric, post: 4846044, member: 1139"] I suggested reducing the temporary HP BRV gives out above as opposed to limiting the temporary HP to once a round for a few reasons: 1) BRV fighters already alter GM tactics because it's so much better to target them with ranged/area attacks than melee attack. If BRV is once a round, the first time you hit them with a melee attack each round the GM wants to pile on in the window of opportunity- I don't see this as a good thing. 2) Making BRV once a round encourages BRV fighters to take on one opponent at a time, which is less thematic than "rush into the midst of battle." 3) Making BRV once a round probably means that BRV fighters will get out of Chain and into Plate (and may start to use shields as well). If you get hit twice in a round with that change, you won't get the BRV damage bonus, and higher AC makes it less likely you'll get hit multiple times in a round in melee (when this change actually affects you) in the first place. The iconic BRV fighter seems to be a Chain-user wielding a two-handed weapon, and I wouldn't want a house rule for BRV to really change that. 4) Given how BRV fighters can respond to cover up the weakness of BRV only giving HP once a round, reducing the temporary HP like I suggest above probably does more to weaken (non-Dwarf) BRV fighters overall. [/QUOTE]
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Battlerager Vigor limiting it - ideas?
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