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*Pathfinder & Starfinder
Battlerager Vigor limiting it - ideas?
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<blockquote data-quote="Kzach" data-source="post: 4846060" data-attributes="member: 56189"><p>I'm not one of those GM's. And I don't think rules should be made to assume GM's are complete morons.</p><p></p><p></p><p>As much as I can see that happening, at the end of the day, the fighter's purpose is to get into the thick of things and DEFEND. So avoiding multiple opponents simply means the player is being an ass by not fulfilling his role in the combat. He should damn well play a striker if he's going to do that sort of crap.</p><p></p><p>Again, I don't think a rule should be made to assume that the player is going to penalize everyone else at the table for his own selfish gain.</p><p></p><p></p><p>I really don't think this will the case at all. The +2 damage bonus is way too good to pass up. If they're going to pick up a feat for plate, then they're going to go a Great Weapon or One-handed specialization above the battlerager (with my rule in play).</p><p></p><p></p><p>I don't so much mind the idea of reducing the temp hit points gained, I just disagree that the methods mentioned above are simple or elegant. I see them as being overly complex and requiring more math at the table than even the standard rules.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4846060, member: 56189"] I'm not one of those GM's. And I don't think rules should be made to assume GM's are complete morons. As much as I can see that happening, at the end of the day, the fighter's purpose is to get into the thick of things and DEFEND. So avoiding multiple opponents simply means the player is being an ass by not fulfilling his role in the combat. He should damn well play a striker if he's going to do that sort of crap. Again, I don't think a rule should be made to assume that the player is going to penalize everyone else at the table for his own selfish gain. I really don't think this will the case at all. The +2 damage bonus is way too good to pass up. If they're going to pick up a feat for plate, then they're going to go a Great Weapon or One-handed specialization above the battlerager (with my rule in play). I don't so much mind the idea of reducing the temp hit points gained, I just disagree that the methods mentioned above are simple or elegant. I see them as being overly complex and requiring more math at the table than even the standard rules. [/QUOTE]
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Battlerager Vigor limiting it - ideas?
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