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General Tabletop Discussion
*Pathfinder & Starfinder
Battlerager Vigor limiting it - ideas?
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<blockquote data-quote="Cadfan" data-source="post: 4846222" data-attributes="member: 40961"><p>Before limiting it, consider whether you really need to. Remember, it doesn't really matter to a specific game whether an item can hypothetically be broken, it matters whether its actually broken by an actual character in your specific game.</p><p> </p><p>1. Battlerager Vigor tends to break when you get a character who pumps his constitution specifically to pump the vigor ability (14 strength, 20 constitution dwarf brv fighter, etc). When a character uses a relatively normal build (18 strength, 14 or 16 constitution), it is much less broken.</p><p> </p><p>2. Battlerager Vigor is frontloaded, as are most abilities which are scaled to an ability score mod and nothing else. At level 1, a character with a relatively normal battlerager vigor fighter will be soaking 2 to 3 points of damage per hit. This is pretty significant when your enemies are dealing 1d6+1 damage. Now fast forwards to level 10. This character is now soaking 3 to 4 points of damage, but his enemies are dealing 1d10+5 damage. He began soaking about 75% of the damage per hit, and now he's soaking about 30%. This ratio will continue to fall as the character advances in level.</p><p> </p><p>3. Battlerager Vigor breaks most consistently in battles with lots of melee only minions. There are other reasons besides Battlerager Vigor that battles against mostly (or nothing but) melee only minions are poor ideas. At mid heroic tier or so, you can expect battles of this type to end extremely quickly, with or without a BRV fighter. At paragon tier, such battles can be almost an afterthought. The number of area of effect attacks that target only enemies grows as you advance in level to the point where large mobs of minions become speedbumps to many parties. So the ability to exploit this sort of encounter is perhaps not a major problem, given that this sort of encounter is most likely going to be exploited with or without a brv fighter.</p><p> </p><p>So... basically, I wouldn't worry about things unless you've got a character starting with more than a 16 constitution, and unless you intend to play only at low levels. I do wish that Vigor weren't so frontloaded, but it is, and changing it can be obnoxious (and result in changes that are unnecessary at higher levels), so I probably wouldn't bother.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4846222, member: 40961"] Before limiting it, consider whether you really need to. Remember, it doesn't really matter to a specific game whether an item can hypothetically be broken, it matters whether its actually broken by an actual character in your specific game. 1. Battlerager Vigor tends to break when you get a character who pumps his constitution specifically to pump the vigor ability (14 strength, 20 constitution dwarf brv fighter, etc). When a character uses a relatively normal build (18 strength, 14 or 16 constitution), it is much less broken. 2. Battlerager Vigor is frontloaded, as are most abilities which are scaled to an ability score mod and nothing else. At level 1, a character with a relatively normal battlerager vigor fighter will be soaking 2 to 3 points of damage per hit. This is pretty significant when your enemies are dealing 1d6+1 damage. Now fast forwards to level 10. This character is now soaking 3 to 4 points of damage, but his enemies are dealing 1d10+5 damage. He began soaking about 75% of the damage per hit, and now he's soaking about 30%. This ratio will continue to fall as the character advances in level. 3. Battlerager Vigor breaks most consistently in battles with lots of melee only minions. There are other reasons besides Battlerager Vigor that battles against mostly (or nothing but) melee only minions are poor ideas. At mid heroic tier or so, you can expect battles of this type to end extremely quickly, with or without a BRV fighter. At paragon tier, such battles can be almost an afterthought. The number of area of effect attacks that target only enemies grows as you advance in level to the point where large mobs of minions become speedbumps to many parties. So the ability to exploit this sort of encounter is perhaps not a major problem, given that this sort of encounter is most likely going to be exploited with or without a brv fighter. So... basically, I wouldn't worry about things unless you've got a character starting with more than a 16 constitution, and unless you intend to play only at low levels. I do wish that Vigor weren't so frontloaded, but it is, and changing it can be obnoxious (and result in changes that are unnecessary at higher levels), so I probably wouldn't bother. [/QUOTE]
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Battlerager Vigor limiting it - ideas?
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