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Battlerager Vigor limiting it - ideas?
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<blockquote data-quote="keterys" data-source="post: 4847476" data-attributes="member: 43019"><p>Out of curiosity I was glancing at some stuff from the games I'm running that have a BRV fighter in it - he gets 5 temp each time I hit him. They ran into some Boneshard skeletons recently. They needed a 13 to hit him and effectively dealt 7.5 damage to him instead of 12.5 to his allies. With a hp pool of about 60 that means it takes about 4 hits to bloody him, and 8 hits to take him down - if given a surge and using his warforged resolve, I believe that actually turns into 12 hits to take him down. With a 40% chance to hit, that's edging up towards _30_ attacks needed to take him down, though in truth the 1.5 crits would slice off a few attacks.</p><p></p><p>In comparison, their strikers are hit on a 6 (8 with mark) and have 38 hp, falling down in just over 3 hits or about 4 attacks, 5 with them given a surge.</p><p></p><p>Thankfully boneshards are stupid, but you can see how it's easy for more intelligent enemies to decide to not fight a battlerager when it doesn't seem to work out.</p><p></p><p>And that's without even considering low damage enemies or invigorating stacking, which the house rules discussed here have been addressing. That's the 'optimal world' in which an enemy hits hard enough that BRV is used up entirely.</p></blockquote><p></p>
[QUOTE="keterys, post: 4847476, member: 43019"] Out of curiosity I was glancing at some stuff from the games I'm running that have a BRV fighter in it - he gets 5 temp each time I hit him. They ran into some Boneshard skeletons recently. They needed a 13 to hit him and effectively dealt 7.5 damage to him instead of 12.5 to his allies. With a hp pool of about 60 that means it takes about 4 hits to bloody him, and 8 hits to take him down - if given a surge and using his warforged resolve, I believe that actually turns into 12 hits to take him down. With a 40% chance to hit, that's edging up towards _30_ attacks needed to take him down, though in truth the 1.5 crits would slice off a few attacks. In comparison, their strikers are hit on a 6 (8 with mark) and have 38 hp, falling down in just over 3 hits or about 4 attacks, 5 with them given a surge. Thankfully boneshards are stupid, but you can see how it's easy for more intelligent enemies to decide to not fight a battlerager when it doesn't seem to work out. And that's without even considering low damage enemies or invigorating stacking, which the house rules discussed here have been addressing. That's the 'optimal world' in which an enemy hits hard enough that BRV is used up entirely. [/QUOTE]
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