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Battles taking too long - whats the tricks?
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<blockquote data-quote="Markn" data-source="post: 5066146" data-attributes="member: 21827"><p>Monsters at 75-80% HPs and get a boost in damage.</p><p></p><p>Use average damage instead of rolling for both PCs and monsters. For monsters you can vary the average damage by rolling a d6 along with the d20. If the D20 hits with an even number add the d6 to the average monster damage. If its odd, subtract from the average damage. We do this and this has had the single biggest impact on the speed of fights.</p><p></p><p>If you think 4 vs 4 is long then don't ever add more players! More players means more monsters and all they really are bags of HPs! Just warning you.</p><p></p><p>Make sure everyone knows their powers, knows what they will do when their turn arrives.</p><p></p><p></p><p>Tweak creatures so they are easier to hit (maybe lowering defenses by 1 or 2) and give them a boost in a different way.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="Markn, post: 5066146, member: 21827"] Monsters at 75-80% HPs and get a boost in damage. Use average damage instead of rolling for both PCs and monsters. For monsters you can vary the average damage by rolling a d6 along with the d20. If the D20 hits with an even number add the d6 to the average monster damage. If its odd, subtract from the average damage. We do this and this has had the single biggest impact on the speed of fights. If you think 4 vs 4 is long then don't ever add more players! More players means more monsters and all they really are bags of HPs! Just warning you. Make sure everyone knows their powers, knows what they will do when their turn arrives. Tweak creatures so they are easier to hit (maybe lowering defenses by 1 or 2) and give them a boost in a different way. Hope that helps! [/QUOTE]
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Battles taking too long - whats the tricks?
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