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Battles taking too long - whats the tricks?
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<blockquote data-quote="fba827" data-source="post: 5066222" data-attributes="member: 807"><p>Paragon tier -does- take longer real time than heroic tier simply because there is often much more going on. so take that in to consideration, the question is, is it taking -too- long to be enjoyable.</p><p></p><p>Is there anything in particular that seems to take the most time?</p><p> -- Do you have a lot of misses? If so, the monsters may be able the party level or the party is underequipped in terms of magic item bonuses, or the party is simply not working together (tactics for flanking bonuses, aid another, etc)</p><p> -- Do you have to stop and reference rules often? (if so, maybe make a standing rule that you'll make decisions on the fly if it takes more than 1 page of look up) and then will look at it closer later after the game for future instances)</p><p> -- Are people adding up attack bonuses each time or do they have them precalculated on their sheets? (they shouldn't be pausing to do "stat + proficiency bonus + enchantment + whatever during their turn, they should have those common attack bonuses pre-calculated)</p><p> -- is there lots of "hmm.." going on during a persons turn? if so, always have the next person ready to go (i.e. "John, you're up now - Jane, you're up nex, start planning your action")</p><p> -- Are these PCs that you've played with for a while and leveled up with? Or are these relatively new PCs that you've recently started using (in which case, there is the learning curve of getting to know the powers and syngeries)</p><p> -- Is there a single player who takes the most time? If so, shoot him. (kidding!) But more seriously, is there a particular -player- (lots of indecisiveness) or a particular -character- (lots of area attacks and zones that take extra planning decisions)? If so, see if there is a way to streamline that particular player or character (there are ways to do that and be nice about it -- obviously, you don't need to be a jerk here, just try to find stuff that makes things simpler)</p><p> -- are the combats fairly "even" or is it really just the PCs taking down the monsters bit bit bit with little danger to themselves? If it's just a "grind" then stuff like adjusting monster hit points slightly is a good trick (more so because you have a 4 PC party, those monsters are built to take a beating from 5 PC parties).</p><p></p><p>I personally find that if it's a lot of -rounds- it's often a balance issue (the PCs can't hit the enmies for some reason, or something to that effect); but it's taking a lot of -real time- then it's an issue with the players not knowing their PCs well enough or taking too long to decide actions or getting distracted by side conversations. Not that any of that is 'wrong' (it all depends on how casual your games are and if you're all still having fun, etc).</p></blockquote><p></p>
[QUOTE="fba827, post: 5066222, member: 807"] Paragon tier -does- take longer real time than heroic tier simply because there is often much more going on. so take that in to consideration, the question is, is it taking -too- long to be enjoyable. Is there anything in particular that seems to take the most time? -- Do you have a lot of misses? If so, the monsters may be able the party level or the party is underequipped in terms of magic item bonuses, or the party is simply not working together (tactics for flanking bonuses, aid another, etc) -- Do you have to stop and reference rules often? (if so, maybe make a standing rule that you'll make decisions on the fly if it takes more than 1 page of look up) and then will look at it closer later after the game for future instances) -- Are people adding up attack bonuses each time or do they have them precalculated on their sheets? (they shouldn't be pausing to do "stat + proficiency bonus + enchantment + whatever during their turn, they should have those common attack bonuses pre-calculated) -- is there lots of "hmm.." going on during a persons turn? if so, always have the next person ready to go (i.e. "John, you're up now - Jane, you're up nex, start planning your action") -- Are these PCs that you've played with for a while and leveled up with? Or are these relatively new PCs that you've recently started using (in which case, there is the learning curve of getting to know the powers and syngeries) -- Is there a single player who takes the most time? If so, shoot him. (kidding!) But more seriously, is there a particular -player- (lots of indecisiveness) or a particular -character- (lots of area attacks and zones that take extra planning decisions)? If so, see if there is a way to streamline that particular player or character (there are ways to do that and be nice about it -- obviously, you don't need to be a jerk here, just try to find stuff that makes things simpler) -- are the combats fairly "even" or is it really just the PCs taking down the monsters bit bit bit with little danger to themselves? If it's just a "grind" then stuff like adjusting monster hit points slightly is a good trick (more so because you have a 4 PC party, those monsters are built to take a beating from 5 PC parties). I personally find that if it's a lot of -rounds- it's often a balance issue (the PCs can't hit the enmies for some reason, or something to that effect); but it's taking a lot of -real time- then it's an issue with the players not knowing their PCs well enough or taking too long to decide actions or getting distracted by side conversations. Not that any of that is 'wrong' (it all depends on how casual your games are and if you're all still having fun, etc). [/QUOTE]
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Battles taking too long - whats the tricks?
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