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Battles taking too long - whats the tricks?
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<blockquote data-quote="DanmarLOK" data-source="post: 5067165" data-attributes="member: 71480"><p>I add a +2 to-hit across the board. The default 50-60% chance to hit is too low in my opinion to keep the game fun and interesting for the players. They typically wait 10+ minutes to get their turn in and missing sucks. By kicking the chance to hit up to 70% or so that falls in line with human studies on the 'sweet spot' between success/fail ratios where it's not a guarentee to succeed but the miss rate doesn't suck the enjoyment out of the game. </p><p></p><p>Between that and adding +1/2 level to all damage, even huge fights with 5 pc's and 20+ creatures rarely take more than an hour to an hour and a half. And I can point a finger at one or two players for them taking that long as they're a little indecisive on what to do every time they come up.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 5067165, member: 71480"] I add a +2 to-hit across the board. The default 50-60% chance to hit is too low in my opinion to keep the game fun and interesting for the players. They typically wait 10+ minutes to get their turn in and missing sucks. By kicking the chance to hit up to 70% or so that falls in line with human studies on the 'sweet spot' between success/fail ratios where it's not a guarentee to succeed but the miss rate doesn't suck the enjoyment out of the game. Between that and adding +1/2 level to all damage, even huge fights with 5 pc's and 20+ creatures rarely take more than an hour to an hour and a half. And I can point a finger at one or two players for them taking that long as they're a little indecisive on what to do every time they come up. [/QUOTE]
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Battles taking too long - whats the tricks?
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