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Battles taking too long - whats the tricks?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5067411" data-attributes="member: 59057"><p>yeah, but this encounter was more or less static (at least in our 2nd edition games)</p><p> </p><p>We usually faught at bottlenecks, figthters in the front line and the enemies piling up in front of us. Later at higher levels a combat is resolved in a single turn, when the mage/bard throws his fireball which cannot be meaningfully saved against.</p><p> </p><p>But the most important factor is the way the combat rounds are resolved: no bookkeeping:</p><p> </p><p>dm considers his actions</p><p>players decide theit action (taking more than 10 secs means standing around doing nothing)</p><p>roll initiative. resolve in order.</p><p> </p><p>No time wasted in who goes first, and you cannot plan that excactly. Does it work in 4e? Probably not with players used to 3.x... it also didn´t work there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Also many forced movement effects could screw up actions, but maybe it could make forced movement powers much more fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Trying that soon!</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5067411, member: 59057"] yeah, but this encounter was more or less static (at least in our 2nd edition games) We usually faught at bottlenecks, figthters in the front line and the enemies piling up in front of us. Later at higher levels a combat is resolved in a single turn, when the mage/bard throws his fireball which cannot be meaningfully saved against. But the most important factor is the way the combat rounds are resolved: no bookkeeping: dm considers his actions players decide theit action (taking more than 10 secs means standing around doing nothing) roll initiative. resolve in order. No time wasted in who goes first, and you cannot plan that excactly. Does it work in 4e? Probably not with players used to 3.x... it also didn´t work there ;) Also many forced movement effects could screw up actions, but maybe it could make forced movement powers much more fun ;) Trying that soon! [/QUOTE]
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Battles taking too long - whats the tricks?
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