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Battlestar Galactica d20 Future
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<blockquote data-quote="wingsandsword" data-source="post: 3267802" data-attributes="member: 14159"><p>Okay, so the good news is that a license has been granted to make a Battlestar Galactica roleplaying game. The bad news is that it's not going to be d20. </p><p></p><p>Well, I'll almost certainly buy the book anyway, for background and setting information, but I already had lots of ideas on how to run games set in the Twelve Colonies in d20, especially d20 Future. So, here are my thoughts on a d20 Future Battlestar Galactica game.</p><p></p><p>First, the Twelve Colonies of Kobol is almost a textbook Progress Level 6 civilization. They invented sentient robots about 40 years ago (but then that went bad and they pretty much banned AI technology). As for genetic engineering, cloning and biotech, the Colonies don't have much of that, but the Cylons which they created do, so presumably the Colonies had it at least a lab/theoretical level which the Cylons implemented. They have artificial gravity, but a few bits of background material (like the official description of the Space Park ship in the fleet) implies that this technology is not too old. They still rely on chemically powered firearms as primary weapons, nuclear arms are still the big guns. Heck, the "Anti Radiation Meds" of the series is actually a stock PL6 piece of equipment.</p><p></p><p>The only place where it really doesn't fit square with the book-standard definition is that they have FTL drives and interstellar travel capacity. They don't have FTL communication, and apparently their civilization was limited to either one large star system, or several very close ones, and it was possible for ships to go for many years without using their FTL drives before the holocaust.</p><p></p><p>In a lot of the AdC's of d20 Modern and d20 Future I see examples from the show:</p><p></p><p>Dogfighter: Starbuck, Apollo, Kat (there are lots of other pilots, but I think these are the ones with the best claim on having the actual class)</p><p>Engineer: Chief Laird, Chief Tyrol</p><p>Field Officer: Adm. Adama</p><p>Field Scientist: Dr. Baltar (and Personality)</p><p>Personality: Tom Zarek</p><p>Soldier: Sgt. Hadrian</p><p>Field Medic: Dr. Cottle</p><p>Swindler: Ellen Tigh</p><p></p><p>I see opportunities for Prestige Classes, like Oracle (especially since it's pretty clear they actually do have some precognative abilities).</p><p></p><p>Anybody else have any ideas in this direction?</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3267802, member: 14159"] Okay, so the good news is that a license has been granted to make a Battlestar Galactica roleplaying game. The bad news is that it's not going to be d20. Well, I'll almost certainly buy the book anyway, for background and setting information, but I already had lots of ideas on how to run games set in the Twelve Colonies in d20, especially d20 Future. So, here are my thoughts on a d20 Future Battlestar Galactica game. First, the Twelve Colonies of Kobol is almost a textbook Progress Level 6 civilization. They invented sentient robots about 40 years ago (but then that went bad and they pretty much banned AI technology). As for genetic engineering, cloning and biotech, the Colonies don't have much of that, but the Cylons which they created do, so presumably the Colonies had it at least a lab/theoretical level which the Cylons implemented. They have artificial gravity, but a few bits of background material (like the official description of the Space Park ship in the fleet) implies that this technology is not too old. They still rely on chemically powered firearms as primary weapons, nuclear arms are still the big guns. Heck, the "Anti Radiation Meds" of the series is actually a stock PL6 piece of equipment. The only place where it really doesn't fit square with the book-standard definition is that they have FTL drives and interstellar travel capacity. They don't have FTL communication, and apparently their civilization was limited to either one large star system, or several very close ones, and it was possible for ships to go for many years without using their FTL drives before the holocaust. In a lot of the AdC's of d20 Modern and d20 Future I see examples from the show: Dogfighter: Starbuck, Apollo, Kat (there are lots of other pilots, but I think these are the ones with the best claim on having the actual class) Engineer: Chief Laird, Chief Tyrol Field Officer: Adm. Adama Field Scientist: Dr. Baltar (and Personality) Personality: Tom Zarek Soldier: Sgt. Hadrian Field Medic: Dr. Cottle Swindler: Ellen Tigh I see opportunities for Prestige Classes, like Oracle (especially since it's pretty clear they actually do have some precognative abilities). Anybody else have any ideas in this direction? [/QUOTE]
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