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Battlestar Galactica d20 Future
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<blockquote data-quote="Stormborn" data-source="post: 3268466" data-attributes="member: 14041"><p>I think that the FTL tech of the Colonies is simply representitive of the fluid nature of Progress Levels. It seems that in Applied Theoretical Physics they are a little ahead of the curve, but some of the other aspects may be a little behind. I wouldnt worry about it. Or, FTL might be an artifact, a product of their ancient past and the colonization but only recently (last 50 years) rediscovered and made practical. </p><p></p><p>The one down side I would anticipate in game play is the feel of dogfights, which just dont seem like they would come across well in combat. </p><p></p><p>Another issue is what would PCs be? It would be a bit difficult to be actually in the Fleet what with the named characters (NPCs in a game I would guess) stealling all the glory and making all the decisions. Better, perhaps, to play a game set in the BSG universe but not with Galactica and the fleet. Pegasus had a fleet at one point, maybe there are others. You could have a game with a diff BS (or other millitary ships) and then let then have the PCs play ensemble style, with one command level character (like Adama or the President), one Viper or Raptor pilot PC, one marine, and maybe one low level military or civilian PC. </p><p></p><p>The other alternative would be some kind of squad based game, where PCs are long range scouts in advance of Galactica, all roughly of the same level, and operating on missions where the primaries aren't in the picture and are unavailable to dictate PC actions.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3268466, member: 14041"] I think that the FTL tech of the Colonies is simply representitive of the fluid nature of Progress Levels. It seems that in Applied Theoretical Physics they are a little ahead of the curve, but some of the other aspects may be a little behind. I wouldnt worry about it. Or, FTL might be an artifact, a product of their ancient past and the colonization but only recently (last 50 years) rediscovered and made practical. The one down side I would anticipate in game play is the feel of dogfights, which just dont seem like they would come across well in combat. Another issue is what would PCs be? It would be a bit difficult to be actually in the Fleet what with the named characters (NPCs in a game I would guess) stealling all the glory and making all the decisions. Better, perhaps, to play a game set in the BSG universe but not with Galactica and the fleet. Pegasus had a fleet at one point, maybe there are others. You could have a game with a diff BS (or other millitary ships) and then let then have the PCs play ensemble style, with one command level character (like Adama or the President), one Viper or Raptor pilot PC, one marine, and maybe one low level military or civilian PC. The other alternative would be some kind of squad based game, where PCs are long range scouts in advance of Galactica, all roughly of the same level, and operating on missions where the primaries aren't in the picture and are unavailable to dictate PC actions. [/QUOTE]
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