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[?] Battlestar Galactica the board game
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5126869" data-attributes="member: 834"><p>Best. Boardgame. Ever.</p><p></p><p>Sound enough like a geek? I loved the game so much it convinced me to watch the TV serie!</p><p></p><p>I never played just the basic game. A friend from out of town introduced me to the game with the Pegasus Expansion. I loved it so much I immediately shelled out about 100$ to buy the game and the expansion the next game.</p><p></p><p>I have 6 games under my belt and so far I have NEVER been a cylon even though I played Baltar. A bit pissed about that actually. The odds of never being Cylon in 6 games are pretty low.</p><p></p><p>The game plays best at 5 player, IMO. That's the perfect ratio. 3 is probably fine too. 4 or 6 are bit wonkier with the requirement to use a Cylon Leader or Sympathetic Cylon but it's still fun.</p><p></p><p>The key to being successful on the human side when playing in large group is smoothly succeeding the skill check without wasting a large number of cards on overkill (If you need 9, try not to end up with a tally of 18! That's almost as bad in the long run as failing the check!)</p><p></p><p>You also need to spot the cylons quickly. Admiral cylons are very damaging but easy to spot; if you have two basestars are on the board with plenty of raiders active and the admiral doesn't use a nuke on his turn, send him to the brig or airlock him immediately! He is probably a cylon. Similarly, if you can't believe how awful your jump destination was, it's probably because the admiral is a cylon. If you are a non-admiral cylon, I would recommend using a scout action to check the first card of the destination deck. If you leave it on top, you'll know 50% of the destination cards the admiral will draw for the jump. Depending on which card he chooses, you might get vital clues as to his loyalty.</p><p></p><p>But I think president cylons are even worse. They are in good position to play 100% loyal, arousing no suspicion, amassing a few quorum cards and then... BOOM. They reveal themselves in an awful way. Using a card to arrest and throw in the brig a pilot out in space defending three civilian ships when three raiders are in the same quadrant, for example, is pretty damn awful, for example. A friend of mine played a 4 player game when he was a cylon and the president. One player was thrown in the brig by a failed skill check. The wily cylon president using quorum cards ended up sending the two other players to the brig. Eh. After one turn of trying to get out, the humans conceded the game.</p><p></p><p>Pay attention to the cards in the skill check, who contributed and what card they draw. You can often deduce with 100% certainty who is the cylon with a little luck and logic. At the very least you can eliminate suspects.</p><p></p><p>For example, whenever 3 bad cards show up in the check, you have the guarantee that a cylon sabotaged the check. If one player did not contribute to the check, you know he is innocent (of that particular sabotage, anyway). Then take note of the type of negative cards. The destiny deck only hold 2 of each. By the time you notice that an engineering card has showed up as a negative for a 3rd time in that destiny's deck lifetime, you know the destiny deck can't be to blame for all of them. Now who had at some point engineering cards and contributed in the skill checks where they showed up... A bit of detective work goes a long way. </p><p></p><p>I have seen a combination of careless cylon and lucky destiny deck unmask a cylon with 100% certainty on the very first turn: Three tactics card showed up as negative in the very first skill check and only one of the players who contributed to the check was drawing that color... dhum dhum dhuummm.</p><p></p><p>Man, watch me rambling on. It's just a great, great game.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5126869, member: 834"] Best. Boardgame. Ever. Sound enough like a geek? I loved the game so much it convinced me to watch the TV serie! I never played just the basic game. A friend from out of town introduced me to the game with the Pegasus Expansion. I loved it so much I immediately shelled out about 100$ to buy the game and the expansion the next game. I have 6 games under my belt and so far I have NEVER been a cylon even though I played Baltar. A bit pissed about that actually. The odds of never being Cylon in 6 games are pretty low. The game plays best at 5 player, IMO. That's the perfect ratio. 3 is probably fine too. 4 or 6 are bit wonkier with the requirement to use a Cylon Leader or Sympathetic Cylon but it's still fun. The key to being successful on the human side when playing in large group is smoothly succeeding the skill check without wasting a large number of cards on overkill (If you need 9, try not to end up with a tally of 18! That's almost as bad in the long run as failing the check!) You also need to spot the cylons quickly. Admiral cylons are very damaging but easy to spot; if you have two basestars are on the board with plenty of raiders active and the admiral doesn't use a nuke on his turn, send him to the brig or airlock him immediately! He is probably a cylon. Similarly, if you can't believe how awful your jump destination was, it's probably because the admiral is a cylon. If you are a non-admiral cylon, I would recommend using a scout action to check the first card of the destination deck. If you leave it on top, you'll know 50% of the destination cards the admiral will draw for the jump. Depending on which card he chooses, you might get vital clues as to his loyalty. But I think president cylons are even worse. They are in good position to play 100% loyal, arousing no suspicion, amassing a few quorum cards and then... BOOM. They reveal themselves in an awful way. Using a card to arrest and throw in the brig a pilot out in space defending three civilian ships when three raiders are in the same quadrant, for example, is pretty damn awful, for example. A friend of mine played a 4 player game when he was a cylon and the president. One player was thrown in the brig by a failed skill check. The wily cylon president using quorum cards ended up sending the two other players to the brig. Eh. After one turn of trying to get out, the humans conceded the game. Pay attention to the cards in the skill check, who contributed and what card they draw. You can often deduce with 100% certainty who is the cylon with a little luck and logic. At the very least you can eliminate suspects. For example, whenever 3 bad cards show up in the check, you have the guarantee that a cylon sabotaged the check. If one player did not contribute to the check, you know he is innocent (of that particular sabotage, anyway). Then take note of the type of negative cards. The destiny deck only hold 2 of each. By the time you notice that an engineering card has showed up as a negative for a 3rd time in that destiny's deck lifetime, you know the destiny deck can't be to blame for all of them. Now who had at some point engineering cards and contributed in the skill checks where they showed up... A bit of detective work goes a long way. I have seen a combination of careless cylon and lucky destiny deck unmask a cylon with 100% certainty on the very first turn: Three tactics card showed up as negative in the very first skill check and only one of the players who contributed to the check was drawing that color... dhum dhum dhuummm. Man, watch me rambling on. It's just a great, great game. [/QUOTE]
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