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Battletech - Blood of Kerensky
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<blockquote data-quote="Arkhandus" data-source="post: 3705170" data-attributes="member: 13966"><p>What, you do not want us to just carefully <em>Laser</em> them off once the danger has past? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>Anyway.....thanks Brother Allard, I was wondering what ATM missiles were myself; I guess those must have been added in some rulebook I had not looked through before. The ATM-3, 6, 9, and 12 launchers were listed in the Drawing Board, but I could not figure out what they were supposed to be.... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p></p><p>My BattleMech is complete, a Stone Rhino D-variant <em>(I do not know what variants are around for it exactly, but I have seen the standard configuration and a B or C variant as I recall, so I figured a D variant would fit).</em> 100 tons of carnage and heavy armor. Two Extended-Range Large Lasers, two Gauss Rifles, an Anti-Missile System, a Targeting System, a few tons of ammunition for each ballistic weapon, and a few extra Double Heat Sinks. Three jump jets as standard for Stone Rhinos, a standard fusion engine <em>(move speeds: 3 hexes walking/5 running, as standard for a Stone Rhino)</em> to conserve space and heat <em>(and just because I would rather have a minimal chance of suffering an engine hit, by having a smaller engine), </em> Endo-Steel structure to conserve some weight at the same time, and plenty of Ferro-Fibrous armor for solid defense.</p><p></p><p>BattleMech file e-mail is on the way. Not the best-armed 'Mech of its class, to be sure, but a tough and mobile design with effective and precise weaponry.</p><p></p><p>MechWarrior Johan of Clan Wolf is ready for his Trial of Position, Galaxy Commander! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>.....err, what Piloting/Gunnery skills are we supposed to start with, by the way? <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3705170, member: 13966"] What, you do not want us to just carefully [I]Laser[/I] them off once the danger has past? :p Anyway.....thanks Brother Allard, I was wondering what ATM missiles were myself; I guess those must have been added in some rulebook I had not looked through before. The ATM-3, 6, 9, and 12 launchers were listed in the Drawing Board, but I could not figure out what they were supposed to be.... :heh: My BattleMech is complete, a Stone Rhino D-variant [I](I do not know what variants are around for it exactly, but I have seen the standard configuration and a B or C variant as I recall, so I figured a D variant would fit).[/I] 100 tons of carnage and heavy armor. Two Extended-Range Large Lasers, two Gauss Rifles, an Anti-Missile System, a Targeting System, a few tons of ammunition for each ballistic weapon, and a few extra Double Heat Sinks. Three jump jets as standard for Stone Rhinos, a standard fusion engine [I](move speeds: 3 hexes walking/5 running, as standard for a Stone Rhino)[/I] to conserve space and heat [I](and just because I would rather have a minimal chance of suffering an engine hit, by having a smaller engine), [/I] Endo-Steel structure to conserve some weight at the same time, and plenty of Ferro-Fibrous armor for solid defense. BattleMech file e-mail is on the way. Not the best-armed 'Mech of its class, to be sure, but a tough and mobile design with effective and precise weaponry. MechWarrior Johan of Clan Wolf is ready for his Trial of Position, Galaxy Commander! :) .....err, what Piloting/Gunnery skills are we supposed to start with, by the way? :heh: [/QUOTE]
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