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Battletech - Blood of Kerensky
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<blockquote data-quote="Jemal" data-source="post: 3713551" data-attributes="member: 9026"><p>What's the walk/run speed on your mech? That's how far you can move. You can move backwards up to your walk speed. You can move forwards up to your Run speed. If you move more than your walk speed, you're considered 'running' and take a +2 to hit difficulty instead of walking's +1. (Also see the first post in the IC thread for modifiers THEY have for hitting YOU dependant on how far YOU move).</p><p>If you wish to change direction, you have to spend 1 'movement point' to turn your hex facing by 1 to the left or right. Movement points spent 'turning' do NOT affect their difficulty to hit you, but DO affect whether you are considered walking or Running for YOUR hit modifier.</p><p>EXAMPLE: My Timberwolf can walk 5, Run 8. If I wanted to move forward 4 and turn 2 hexes to the left, that would require 6 movement, meaning I'd be considered running. +2 modifier to my attacks. however, I only actually MOVED 4 squares. +1 modifier to my opponents attack.</p><p>My opponent, an identical mech, Turns 1 hex left to face me directly, then moves forward 6 hexs straight at me. He gets a +2 modifier to hit me(he ran), and I get a +2 modifier to hit him (He moved 6 hexes).</p><p></p><p>When using jump jets, you can land facing whatever direction you want.</p><p>After movement, you can 'torso-twist' one hex to the left or the right. the only effect his has is on your firing arc. You are still considered facing the same way you were before the 'twist' for purposes of which direction you can move, and which angle they shoot at you from. (There are forward, rear, left, and right. Rear requires they be pretty much DIRECTLY behind you.)</p><p></p><p></p><p></p><p>A lot of them HAVEN'T survived this long, and others are still struggling to survive, not participating in the invasion b/c they have their hands full just defending their own worlds against other clans. </p><p>The reason the rest HAVE survived is B/C they're Spartan, and have defeated the weaker ones to make themselves stronger.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3713551, member: 9026"] What's the walk/run speed on your mech? That's how far you can move. You can move backwards up to your walk speed. You can move forwards up to your Run speed. If you move more than your walk speed, you're considered 'running' and take a +2 to hit difficulty instead of walking's +1. (Also see the first post in the IC thread for modifiers THEY have for hitting YOU dependant on how far YOU move). If you wish to change direction, you have to spend 1 'movement point' to turn your hex facing by 1 to the left or right. Movement points spent 'turning' do NOT affect their difficulty to hit you, but DO affect whether you are considered walking or Running for YOUR hit modifier. EXAMPLE: My Timberwolf can walk 5, Run 8. If I wanted to move forward 4 and turn 2 hexes to the left, that would require 6 movement, meaning I'd be considered running. +2 modifier to my attacks. however, I only actually MOVED 4 squares. +1 modifier to my opponents attack. My opponent, an identical mech, Turns 1 hex left to face me directly, then moves forward 6 hexs straight at me. He gets a +2 modifier to hit me(he ran), and I get a +2 modifier to hit him (He moved 6 hexes). When using jump jets, you can land facing whatever direction you want. After movement, you can 'torso-twist' one hex to the left or the right. the only effect his has is on your firing arc. You are still considered facing the same way you were before the 'twist' for purposes of which direction you can move, and which angle they shoot at you from. (There are forward, rear, left, and right. Rear requires they be pretty much DIRECTLY behind you.) A lot of them HAVEN'T survived this long, and others are still struggling to survive, not participating in the invasion b/c they have their hands full just defending their own worlds against other clans. The reason the rest HAVE survived is B/C they're Spartan, and have defeated the weaker ones to make themselves stronger. [/QUOTE]
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