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<blockquote data-quote="RangerWickett" data-source="post: 5356359" data-attributes="member: 63"><p>Thanks guys. Now I'm nostalgic for Battletech. Man, I haven't played that game since '98, during Thanksgiving, when two friends and I set out to have a planetary invasion involving hundreds of mechs over the course of several days. </p><p></p><p>The very first battle took place in a valley, with 20 mechs on each side. While a few hung back to fire missiles, most descended into close quarters. On the second round of combat, my friend David had everyone on his side focus fire on one of my assault mechs with a particularly large fusion engine.</p><p></p><p>We tallied all the damage, all the critical hits, and determined that by the rules (in the . . . what was it, Tactical Guide, or something like that?), the mech's engine went nova. We determined damage for that, rolled all the crits, and realized, oh, the two mechs adjacent to it? Well they were going nova too.</p><p></p><p>We spent about a half hour just calculating how many mechs were annihilated by cracked fusion engine chain reactions. I think it was like 8 mechs destroyed in one blinding explosion, and several others horribly mangled.</p><p></p><p>At that point we realized that the rest of the campaign would never be as interesting as that one round, so we called it quits. I don't think we ever even played the game again after that. But we certainly went out with a bang.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5356359, member: 63"] Thanks guys. Now I'm nostalgic for Battletech. Man, I haven't played that game since '98, during Thanksgiving, when two friends and I set out to have a planetary invasion involving hundreds of mechs over the course of several days. The very first battle took place in a valley, with 20 mechs on each side. While a few hung back to fire missiles, most descended into close quarters. On the second round of combat, my friend David had everyone on his side focus fire on one of my assault mechs with a particularly large fusion engine. We tallied all the damage, all the critical hits, and determined that by the rules (in the . . . what was it, Tactical Guide, or something like that?), the mech's engine went nova. We determined damage for that, rolled all the crits, and realized, oh, the two mechs adjacent to it? Well they were going nova too. We spent about a half hour just calculating how many mechs were annihilated by cracked fusion engine chain reactions. I think it was like 8 mechs destroyed in one blinding explosion, and several others horribly mangled. At that point we realized that the rest of the campaign would never be as interesting as that one round, so we called it quits. I don't think we ever even played the game again after that. But we certainly went out with a bang. [/QUOTE]
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