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Battletech/Mechwarrior: "Days of the Jackal"
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<blockquote data-quote="Festy_Dog" data-source="post: 1462502" data-attributes="member: 2561"><p>Kevin Mayne (call sign, 'Vault')</p><p></p><p>Appearance:</p><p>Kevin has grey-blue eyes, short dark brown hair, and seems fitter than most. He sports a small moustache and goatee, but they're red, which makes an interesting comparison with his hair. He is always wearing fairly heavy clothes (trenchcoat, boots, etc.) unless the situation makes it impossible. He possesses a couple of tatoos, one an ancient celtic pattern going around his upper right arm. The other is a celtic cross on his left forearm. He bears a few knicks and scratches from his time in a military academy, but no significant scars. </p><p></p><p>Attitude:</p><p>Kevin doesn't see himself as a leader. In fact he's quite happy taking a supporting role. He will obey orders without problem, but will offer ideas and advice if he thinks he has a better solution. He can be fiercely loyal towards those whom he considers comrades, and will always follow whomever he feels is acting in the best interests of the company and their objectives. While he feels no real urge to lead, he does feel that he must prove himself as a mech pilot, which leads him to volunteering for more difficult roles in combat.</p><p></p><p>History:</p><p>Born in 3000, Kevin Mayne was put up for adoption by parents who couldn't afford a child at the time. Finding no immediate takers he spent his childhood years in an orphanage, and though unable to attend any of the costly nearby schools, managed to give himself a basic education with what little resources were available.</p><p></p><p>Not long after the civil war, a very wealthy elderly couple came by the orphange in search of a child to adopt. They had lost just about all the family they had during the civil war, children and grandchildren, and didn't want to have noone left. Kevin made a very good impression on them and after a couple of weeks going from orphange to orphange they returned and decided to adopt him. He eagerly took on their last name, as he lacked one up to that point.</p><p></p><p>The Maynes were a well-known family before the civil war, but during the war the family was split in two as different members joined either side. In the end everyone except the eldest two family members died. Their last surviving family member after the war, their first-born son, was executed as a traitor. He was one of Anton Murik's highest ranking officers. Though three of their children died heroically on the side of Janos Murik, it was the eldest son's death which was heard about the most. Their reputation was ruined but they still had considerable finances with which to live out the remainder of their lives. They decided to adopt a child, in the hope they'd grow up to restore the family name.</p><p></p><p>The Maynes spared no expense on Kevin's education, paying for him to attend the Allison Mechwarrior Institute, where he excelled amoungst his colleagues. While he was at the institute though the Mayne's were claimed by old age, the husband went first, and the wife not long after, leaving Kevin with a sizable inheritance. After graduating, he purchased a brand new CN9-A Centurion for himself, and an assortment of other high quality equipment.</p><p></p><p>His contract though was somewhat different than most others, and as part of a kind of good-will agreement he wasn't assigned to the Murik Militia but to the 21st Centuari Lancers. Kevin estimates that by providing the Lancers with well trained mech pilots the Free Worlds League had hoped to be on the Lancers' good side next time they offered them a contract. </p><p></p><p>During his time with the Lancers he earned himself a reputation amoungst them a trustworthy guy with a mean trigger finger, but more importantly, as a very good medic. As a medic he was privy to many things, and with his respectable ability to keep these things secret when they needed to be, he earned the call sign 'Vault' in reference to most company members referring to him as a sealed vault of information. </p><p></p><p>After his contract with the Lancers expired, he moved on to find another company, and found this one just as it was forming.</p><p></p><p>Mech: CN9-A Centurion</p><p>Named Tsunami, its painted a dull dark blue with randomnly scattered lighter blue stripes (it's a colour scheme in Mechwarrior 4, forgot what it's called).</p><p></p><p>Stats: A1</p><p></p><p>-Attributes (30)</p><p>Build (BLD) 4</p><p>Reflexes (REF) 6 </p><p>Intuition (INT) 6 </p><p>Learning (LRN) 4 </p><p>Charisma (CHA) 4 </p><p></p><p>-Characteristics</p><p>Athletic 8+</p><p>Physical 6+</p><p>Mental 8+</p><p>Social 8+</p><p></p><p>-Skills (20+4): </p><p></p><p>Athletic Skills:</p><p>Unarmed Combat 1 (7+)</p><p></p><p>Mental Skills:</p><p>Technician/Mech 1 (7+)</p><p>Technician/Weapons 1 (7+)</p><p>Perception 2 (6+)</p><p>SI/Free Worlds League History 2 (6+)</p><p>Demolitions 2 (6+)</p><p>Medtech 4 (4+)</p><p></p><p>Physical Skills:</p><p>Quickdraw 2 (4+)</p><p>Stealth 1 (5+)</p><p>Gunnery/Mech 2 (4+)</p><p>Pilot/Mech 2 (4+)</p><p>Small Arms 3 (+3)</p><p></p><p>Social Skills:</p><p>Protocol/FWL 3 (5+)</p><p>Protocol/LC 1 (7+)</p><p>Negotiation 2 (6+)</p><p>Interrogation 1 (7+)</p><p>Seduction 1 (7+)</p><p></p><p></p><p>-Languages:</p><p>English (native)</p><p>Spanish 2</p><p>German 2</p><p></p><p>-Advantages (1):</p><p>Wealth 1</p><p>Well-Equipped 2</p><p>Contact (friend in the Cantauri Lancers) 1</p><p>Edge 1</p><p></p><p>Equipment: 5000 cb</p><p>3x Casual Outfit</p><p>1x Trenchcoat (modified)</p><p>2x Jumpsuit</p><p>1x Camouflage Fatigues (urban)</p><p>1x Dress Uniform</p><p>Combat Boots</p><p>Vest, Ablative/Flak (worn under other clothing)</p><p>Microcommunicator (hidden in watch)</p><p>Military Communicator</p><p>Demolition Kit</p><p>3x C8 Blasting Block</p><p>2x Pentaglycerine</p><p>Medkit, Advanced</p><p>Medkit</p><p>Rangefinding Binoculars</p><p>Personal Computer</p><p>Telescan</p><p>Nightvision Goggles</p><p>Slug-Thrower Maintenance Kit</p><p>Holsters, spare magazines, etc.</p><p>Gyroslug Carbine 20/20 (resembles a bolter from Warhammer 40K) (laser sight, telescopic scope)</p><p>4x Spare Magazine</p><p>Submachinegun (resembles MP7) 50/50 (suppressor, laser sight)</p><p>4x Spare Magazine</p><p>Auto Pistol, Magnum (resembles .440 CorBon Desert Eagle) 8/8 (suppressor, laser sight)</p><p>5x Spare Magazine</p><p>Tranq Gun (10/10) (laser sight)</p><p>4x Spare Magazine</p><p>3x Standard Grenade</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 1462502, member: 2561"] Kevin Mayne (call sign, 'Vault') Appearance: Kevin has grey-blue eyes, short dark brown hair, and seems fitter than most. He sports a small moustache and goatee, but they're red, which makes an interesting comparison with his hair. He is always wearing fairly heavy clothes (trenchcoat, boots, etc.) unless the situation makes it impossible. He possesses a couple of tatoos, one an ancient celtic pattern going around his upper right arm. The other is a celtic cross on his left forearm. He bears a few knicks and scratches from his time in a military academy, but no significant scars. Attitude: Kevin doesn't see himself as a leader. In fact he's quite happy taking a supporting role. He will obey orders without problem, but will offer ideas and advice if he thinks he has a better solution. He can be fiercely loyal towards those whom he considers comrades, and will always follow whomever he feels is acting in the best interests of the company and their objectives. While he feels no real urge to lead, he does feel that he must prove himself as a mech pilot, which leads him to volunteering for more difficult roles in combat. History: Born in 3000, Kevin Mayne was put up for adoption by parents who couldn't afford a child at the time. Finding no immediate takers he spent his childhood years in an orphanage, and though unable to attend any of the costly nearby schools, managed to give himself a basic education with what little resources were available. Not long after the civil war, a very wealthy elderly couple came by the orphange in search of a child to adopt. They had lost just about all the family they had during the civil war, children and grandchildren, and didn't want to have noone left. Kevin made a very good impression on them and after a couple of weeks going from orphange to orphange they returned and decided to adopt him. He eagerly took on their last name, as he lacked one up to that point. The Maynes were a well-known family before the civil war, but during the war the family was split in two as different members joined either side. In the end everyone except the eldest two family members died. Their last surviving family member after the war, their first-born son, was executed as a traitor. He was one of Anton Murik's highest ranking officers. Though three of their children died heroically on the side of Janos Murik, it was the eldest son's death which was heard about the most. Their reputation was ruined but they still had considerable finances with which to live out the remainder of their lives. They decided to adopt a child, in the hope they'd grow up to restore the family name. The Maynes spared no expense on Kevin's education, paying for him to attend the Allison Mechwarrior Institute, where he excelled amoungst his colleagues. While he was at the institute though the Mayne's were claimed by old age, the husband went first, and the wife not long after, leaving Kevin with a sizable inheritance. After graduating, he purchased a brand new CN9-A Centurion for himself, and an assortment of other high quality equipment. His contract though was somewhat different than most others, and as part of a kind of good-will agreement he wasn't assigned to the Murik Militia but to the 21st Centuari Lancers. Kevin estimates that by providing the Lancers with well trained mech pilots the Free Worlds League had hoped to be on the Lancers' good side next time they offered them a contract. During his time with the Lancers he earned himself a reputation amoungst them a trustworthy guy with a mean trigger finger, but more importantly, as a very good medic. As a medic he was privy to many things, and with his respectable ability to keep these things secret when they needed to be, he earned the call sign 'Vault' in reference to most company members referring to him as a sealed vault of information. After his contract with the Lancers expired, he moved on to find another company, and found this one just as it was forming. Mech: CN9-A Centurion Named Tsunami, its painted a dull dark blue with randomnly scattered lighter blue stripes (it's a colour scheme in Mechwarrior 4, forgot what it's called). Stats: A1 -Attributes (30) Build (BLD) 4 Reflexes (REF) 6 Intuition (INT) 6 Learning (LRN) 4 Charisma (CHA) 4 -Characteristics Athletic 8+ Physical 6+ Mental 8+ Social 8+ -Skills (20+4): Athletic Skills: Unarmed Combat 1 (7+) Mental Skills: Technician/Mech 1 (7+) Technician/Weapons 1 (7+) Perception 2 (6+) SI/Free Worlds League History 2 (6+) Demolitions 2 (6+) Medtech 4 (4+) Physical Skills: Quickdraw 2 (4+) Stealth 1 (5+) Gunnery/Mech 2 (4+) Pilot/Mech 2 (4+) Small Arms 3 (+3) Social Skills: Protocol/FWL 3 (5+) Protocol/LC 1 (7+) Negotiation 2 (6+) Interrogation 1 (7+) Seduction 1 (7+) -Languages: English (native) Spanish 2 German 2 -Advantages (1): Wealth 1 Well-Equipped 2 Contact (friend in the Cantauri Lancers) 1 Edge 1 Equipment: 5000 cb 3x Casual Outfit 1x Trenchcoat (modified) 2x Jumpsuit 1x Camouflage Fatigues (urban) 1x Dress Uniform Combat Boots Vest, Ablative/Flak (worn under other clothing) Microcommunicator (hidden in watch) Military Communicator Demolition Kit 3x C8 Blasting Block 2x Pentaglycerine Medkit, Advanced Medkit Rangefinding Binoculars Personal Computer Telescan Nightvision Goggles Slug-Thrower Maintenance Kit Holsters, spare magazines, etc. Gyroslug Carbine 20/20 (resembles a bolter from Warhammer 40K) (laser sight, telescopic scope) 4x Spare Magazine Submachinegun (resembles MP7) 50/50 (suppressor, laser sight) 4x Spare Magazine Auto Pistol, Magnum (resembles .440 CorBon Desert Eagle) 8/8 (suppressor, laser sight) 5x Spare Magazine Tranq Gun (10/10) (laser sight) 4x Spare Magazine 3x Standard Grenade [/QUOTE]
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