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Battletech/Mechwarrior: "Days of the Jackal"
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<blockquote data-quote="doghead" data-source="post: 1463098" data-attributes="member: 8243"><p><strong>Wei Hasic</strong></p><p></p><p><strong>Wei Hasic</strong></p><p></p><p>A2 - 30 points attributes, 20 points skills, 2 advantages,</p><p></p><p><strong>Attributes</strong></p><p></p><p>Build (BLD) - 3 (3 points)</p><p>Reflexes (REF) - 6 (6 points)</p><p>Intuition (INT) - 6 (12 points)</p><p>Learning (LRN) - 4 (4 points)</p><p>Charisma (CHA) - 5 (5 points)</p><p></p><p>Athletic (18-BLD-REF) - 9+</p><p>Physical (18-REF-INT) - 6+</p><p>Mental (18-INT-LRN) - 8+</p><p>Social (18-INT-CHA) - 7+</p><p></p><p><strong>Advantages</strong></p><p></p><p>Contact 1 (LP#1)</p><p>Reputation 1</p><p>Night Vision (LP#2)</p><p>Sensor Mastery (LP#2)</p><p>Title 1 (Heir to Baronet)</p><p>Well Connected 1 (LP#1)</p><p></p><p><strong>Skills</strong></p><p></p><p>"Mechwarrior Package" (13 points)</p><p></p><p> <em>Athletic 9+</em></p><p>Blade 1/8+ (+1 point)</p><p>Running 1/8+ (LP #1)</p><p>Unarmed Combat 2/7+</p><p> <em>Physical 6+</em></p><p>Gunnery/mech 2/4+</p><p>Piloting/mech 3/3+ (+3 points)</p><p>Small Arms 2/4+</p><p> <em>Mental 8+</em></p><p>Appraisal 1/7+ (LP#1)</p><p>Career/mercenary 2/6+ (bonus soft)</p><p>Preception 4/4+ (LP#2)</p><p>SI/Capellan Sphere 2/6+ (LP#1)</p><p>Survival 1/7+</p><p>Tactics 1/7+ (+1 point)</p><p>Technician/Mech 1/7+</p><p> <em>Social 7+</em></p><p>Bureaucracy 1/6+ (LP#1)</p><p>Leadership 1/6+</p><p>Negotiate 2/5+ (+1 point)(LP#1)</p><p>Protocol/Underworld 1/6+ (LP#1)</p><p>Protocol/Military 1/6+ (LP#1)</p><p>Protocol/House 1/6+ (bonus soft)</p><p>Scrounge 2/5+ (LP#1)</p><p>Streetwise 2/5+ (+1 point)(LP#1)</p><p></p><p><strong>Equipment</strong></p><p></p><p>Sword.</p><p>Autopistol</p><p>Shoulder holster with 2 mag holders, 2 mags and 30 rounds of ammo.</p><p>Flac Vest</p><p>Military Communicator</p><p>Jumpsuit x2</p><p>Combat Fatigues (Urban Grey)</p><p>Micro Grenade x2</p><p></p><p><strong>Background</strong></p><p></p><p>Hasic's grandfather couldn't pick the winning team in a football match if he was given two chances. Hasic's father inherited the mans 'gift'. The House survived just long enough for Hasic to grow old enough to understand what was happening when it crashed onto the traditionally rocky shoals of Capellan politics.</p><p></p><p>The disaster caught the family scattered around the Confederation. Hasic was staying with his Uncle Hsien. Uncle Hsien fled the disaster with the intention of finding fortune, glory and restoration as a mercenary. He took Hasic with him. Hasic's uncle always intended to take the boy back, but events seem to conspire at every turn to keep moving them further afield. </p><p></p><p>The next half a dozen years had their ups and downs, but by the time Hasic reached his majority, his uncle had built up a tri of light mechs. Hasic had a year in the hot seat under his belt before he was legally able to drink. By the time Uncle Hsien died, Hasic was an already an experienced campaigner. And he hadn't seen his family for 6 years.</p><p></p><p>The encounter that killed Uncle Hsien also pretty much wiped out the tri. Hasic, having managed to save his Locust, went freelance. Over the next two years he established something of a reputation as a pilot. There were offers to join units, but none of them felt right. He misses his Uncle at times, but doesn't mourn him. The man wasn't an idiot. Actually, he was a good pilot and a damn fine gunner. And he knew what the deal was when he climbed into the cockpit. As does Hasic.</p><p></p><p>How a man who can stuff his entire life into a single duffle bag can also own a mech, even a light one, is probably beyond some people's comprehension. For Hasic, its the only life he knows. He calls that mech 'god gave a turtle'. Its a merc joke. Today, its a patchwork of different coloured parts and panels, many still bearing the marking and insignias of their previous owner.</p></blockquote><p></p>
[QUOTE="doghead, post: 1463098, member: 8243"] [b]Wei Hasic[/b] [b]Wei Hasic[/b] A2 - 30 points attributes, 20 points skills, 2 advantages, [b]Attributes[/b] Build (BLD) - 3 (3 points) Reflexes (REF) - 6 (6 points) Intuition (INT) - 6 (12 points) Learning (LRN) - 4 (4 points) Charisma (CHA) - 5 (5 points) Athletic (18-BLD-REF) - 9+ Physical (18-REF-INT) - 6+ Mental (18-INT-LRN) - 8+ Social (18-INT-CHA) - 7+ [b]Advantages[/b] Contact 1 (LP#1) Reputation 1 Night Vision (LP#2) Sensor Mastery (LP#2) Title 1 (Heir to Baronet) Well Connected 1 (LP#1) [b]Skills[/b] "Mechwarrior Package" (13 points) [i]Athletic 9+[/i] Blade 1/8+ (+1 point) Running 1/8+ (LP #1) Unarmed Combat 2/7+ [i]Physical 6+[/i] Gunnery/mech 2/4+ Piloting/mech 3/3+ (+3 points) Small Arms 2/4+ [i]Mental 8+[/i] Appraisal 1/7+ (LP#1) Career/mercenary 2/6+ (bonus soft) Preception 4/4+ (LP#2) SI/Capellan Sphere 2/6+ (LP#1) Survival 1/7+ Tactics 1/7+ (+1 point) Technician/Mech 1/7+ [i]Social 7+[/i] Bureaucracy 1/6+ (LP#1) Leadership 1/6+ Negotiate 2/5+ (+1 point)(LP#1) Protocol/Underworld 1/6+ (LP#1) Protocol/Military 1/6+ (LP#1) Protocol/House 1/6+ (bonus soft) Scrounge 2/5+ (LP#1) Streetwise 2/5+ (+1 point)(LP#1) [b]Equipment[/b] Sword. Autopistol Shoulder holster with 2 mag holders, 2 mags and 30 rounds of ammo. Flac Vest Military Communicator Jumpsuit x2 Combat Fatigues (Urban Grey) Micro Grenade x2 [b]Background[/b] Hasic's grandfather couldn't pick the winning team in a football match if he was given two chances. Hasic's father inherited the mans 'gift'. The House survived just long enough for Hasic to grow old enough to understand what was happening when it crashed onto the traditionally rocky shoals of Capellan politics. The disaster caught the family scattered around the Confederation. Hasic was staying with his Uncle Hsien. Uncle Hsien fled the disaster with the intention of finding fortune, glory and restoration as a mercenary. He took Hasic with him. Hasic's uncle always intended to take the boy back, but events seem to conspire at every turn to keep moving them further afield. The next half a dozen years had their ups and downs, but by the time Hasic reached his majority, his uncle had built up a tri of light mechs. Hasic had a year in the hot seat under his belt before he was legally able to drink. By the time Uncle Hsien died, Hasic was an already an experienced campaigner. And he hadn't seen his family for 6 years. The encounter that killed Uncle Hsien also pretty much wiped out the tri. Hasic, having managed to save his Locust, went freelance. Over the next two years he established something of a reputation as a pilot. There were offers to join units, but none of them felt right. He misses his Uncle at times, but doesn't mourn him. The man wasn't an idiot. Actually, he was a good pilot and a damn fine gunner. And he knew what the deal was when he climbed into the cockpit. As does Hasic. How a man who can stuff his entire life into a single duffle bag can also own a mech, even a light one, is probably beyond some people's comprehension. For Hasic, its the only life he knows. He calls that mech 'god gave a turtle'. Its a merc joke. Today, its a patchwork of different coloured parts and panels, many still bearing the marking and insignias of their previous owner. [/QUOTE]
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