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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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<blockquote data-quote="doghead" data-source="post: 1449086" data-attributes="member: 8243"><p><strong>Hasic - beta version</strong></p><p></p><p>A2 - 30 points attributes, 20 points skills, 2 advantages</p><p></p><p>Hasic</p><p></p><p><strong>Attributes</strong></p><p></p><p>Build (BLD) - 3 (3 points)</p><p>Reflexes (REF) - 6 (6 points)</p><p>Intuition (INT) - 6 (12 points)</p><p>Learning (LRN) - 4 (4 points)</p><p>Charisma (CHA) - 5 (5 points)</p><p></p><p>Athletic (18-BLD-REF) - 9+</p><p>Physical (18-REF-INT) - 6+</p><p>Mental (18-INT-LRN) - 8+</p><p>Social (18-INT-CHA) - 7+</p><p></p><p><strong>Advantages</strong></p><p>Title 1 (Heir to Baronet)</p><p>Reputation 1</p><p></p><p><strong>Skills</strong></p><p></p><p>"Academy package" (15 points)</p><p></p><p>Gunnery/mech (Phys.) - 3/3+</p><p>Piloting/mech (Phys.) - 3/3+</p><p>Small Arms (Phys.) - 1/5+</p><p>First Aid (Ment.) - 1/7+</p><p>Blade (Athl.) - 2/7+</p><p>Bureaucracy (Soc.) - 2/5+</p><p></p><p>Tactics (Ment.) - 2/6+ (3 points)</p><p>Streetwise (Soc.) - 1/6+ (1 points)</p><p>Negotiation (Soc) - 1/6+ (1 points)</p><p></p><p><strong>Background</strong></p><p></p><p>Hasic grew up watching first his grandfather, then his father carefully negotiate their House's fortune into oblivion. It's financial back was finally broken appart on the rocky shoals of political life in the IS, surviving just long enough for Hasic to graduate from his acadamy. It was perhaps the most seminal lesson in his young life so far - "caution leads to distruction".</p><p></p><p>He grabbed old "god gave a turtle", the last remaining Mech in the family hanger, and fled for the frontier. There, with his deft touch, cool head, and devil may care approach to danger, he has made something of a reputation for himself as a freelance pilot. A reputation, which along with his easy charm and way with people, has aloowed him to keep body and mech together so far.</p></blockquote><p></p>
[QUOTE="doghead, post: 1449086, member: 8243"] [b]Hasic - beta version[/b] A2 - 30 points attributes, 20 points skills, 2 advantages Hasic [b]Attributes[/b] Build (BLD) - 3 (3 points) Reflexes (REF) - 6 (6 points) Intuition (INT) - 6 (12 points) Learning (LRN) - 4 (4 points) Charisma (CHA) - 5 (5 points) Athletic (18-BLD-REF) - 9+ Physical (18-REF-INT) - 6+ Mental (18-INT-LRN) - 8+ Social (18-INT-CHA) - 7+ [b]Advantages[/b] Title 1 (Heir to Baronet) Reputation 1 [b]Skills[/b] "Academy package" (15 points) Gunnery/mech (Phys.) - 3/3+ Piloting/mech (Phys.) - 3/3+ Small Arms (Phys.) - 1/5+ First Aid (Ment.) - 1/7+ Blade (Athl.) - 2/7+ Bureaucracy (Soc.) - 2/5+ Tactics (Ment.) - 2/6+ (3 points) Streetwise (Soc.) - 1/6+ (1 points) Negotiation (Soc) - 1/6+ (1 points) [b]Background[/b] Hasic grew up watching first his grandfather, then his father carefully negotiate their House's fortune into oblivion. It's financial back was finally broken appart on the rocky shoals of political life in the IS, surviving just long enough for Hasic to graduate from his acadamy. It was perhaps the most seminal lesson in his young life so far - "caution leads to distruction". He grabbed old "god gave a turtle", the last remaining Mech in the family hanger, and fled for the frontier. There, with his deft touch, cool head, and devil may care approach to danger, he has made something of a reputation for himself as a freelance pilot. A reputation, which along with his easy charm and way with people, has aloowed him to keep body and mech together so far. [/QUOTE]
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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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