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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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<blockquote data-quote="Douane" data-source="post: 1449994" data-attributes="member: 157"><p>Two parts to this:</p><p></p><p>I started out with the stock marauder back then, mainly because of the look. (In the early days no variants were allowed in tournaments.) [Besides I <em>was</em> a beginner, so better not try nothing too exotic like variants. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> ]</p><p></p><p>Simply said, the stock Marauder doesn't really cut it. (And was all too often considered nothing more than a "loser(s) mech".)</p><p></p><p>When the rules changed and my favorite Marauder-D was finally allowed, it was too late, the damage had been already been done.</p><p></p><p>Somehow the Marauder had acquired a certain reputation. </p><p></p><p></p><p>Because the exact german terms won't probably mean anything to you, let me try to describe it:</p><p></p><p>A silly car, possessed by rather simple and stupid people, who do their best to tinker and tune that car, mostly resulting in an even more silly more car. Then add extreme pride in their cars, an extreme measure of arrogance and the tendency to see everything in terms of "coolness".</p><p></p><p>Somehow this reputation had crept into the game and mech and player both were likened to the above description.</p><p></p><p>The most vexing thing about this was that I got that attitude from exactly those people who couldn't help but tell (in a rather loud voice) everyone about the new "super-cool" tricked-out 'mech design they'd just done which surpassed everything else. The small stuff like rules and common sense were just hindrances on their quest for the ultimate 'mech. (I still shudder at the dreaded "leg hatchets". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> )</p><p></p><p></p><p>Folkert</p></blockquote><p></p>
[QUOTE="Douane, post: 1449994, member: 157"] Two parts to this: I started out with the stock marauder back then, mainly because of the look. (In the early days no variants were allowed in tournaments.) [Besides I [I]was[/I] a beginner, so better not try nothing too exotic like variants. :heh: ] Simply said, the stock Marauder doesn't really cut it. (And was all too often considered nothing more than a "loser(s) mech".) When the rules changed and my favorite Marauder-D was finally allowed, it was too late, the damage had been already been done. Somehow the Marauder had acquired a certain reputation. Because the exact german terms won't probably mean anything to you, let me try to describe it: A silly car, possessed by rather simple and stupid people, who do their best to tinker and tune that car, mostly resulting in an even more silly more car. Then add extreme pride in their cars, an extreme measure of arrogance and the tendency to see everything in terms of "coolness". Somehow this reputation had crept into the game and mech and player both were likened to the above description. The most vexing thing about this was that I got that attitude from exactly those people who couldn't help but tell (in a rather loud voice) everyone about the new "super-cool" tricked-out 'mech design they'd just done which surpassed everything else. The small stuff like rules and common sense were just hindrances on their quest for the ultimate 'mech. (I still shudder at the dreaded "leg hatchets". :eek: ) Folkert [/QUOTE]
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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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