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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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<blockquote data-quote="Douane" data-source="post: 1469309" data-attributes="member: 157"><p>Hi Drakknyte32!</p><p></p><p>Mechanics-wise the PC is perfectly allright. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Except that you still have 2 skill points left.)</p><p></p><p></p><p>There is but one problem with him: He's not really good at what he does. (But that's the price for an Assault mech with this system.)</p><p></p><p>I'd suggest taking a slightly different route (While you would end up with lower tech skills, it includes some other useful skills.) </p><p></p><p>Gunnery/mech 2</p><p>Piloting/mech 2</p><p>Small arms 1</p><p>Unarmed Combat 2</p><p>Survival 1</p><p>Technician/Mech 3</p><p>Computer 2</p><p></p><p></p><p>I would also consider lowering LRN by 1 for another point on REFL. While this would unfortunately lower your tech skill once again, but it would bring your piloting and gunnery skills to Inner Sphere standards. (At least for 'green' troops. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p></p><p>As for choosing a mech, one time-honored method (No Joke!) is to look at the pictures and take the one you like.</p><p></p><p>A listing of available mechs (including pictures) can be found <a href="http://www.chaosmarch.com/tro.cfm?flag=0&XFaction=1&XEra=2&XVType=1" target="_blank">here</a>.</p><p></p><p></p><p>One warning: Some of the mechs listed don't really exist in my BT universe. (They were later added because others [which I liked far better] had to be pulled for legal reasons.)</p><p></p><p>From the Assault class these include:</p><p></p><p>Thug, Shogun, Annihilator, Imp, King Crab. (Though if you really take a fancy to one of them, I think we can work something out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p>Absolutely unavailable are the Marauder II and the Banshee 3S.</p><p></p><p></p><p>Hope this helps a bit!</p><p></p><p>Folkert</p></blockquote><p></p>
[QUOTE="Douane, post: 1469309, member: 157"] Hi Drakknyte32! Mechanics-wise the PC is perfectly allright. :) (Except that you still have 2 skill points left.) There is but one problem with him: He's not really good at what he does. (But that's the price for an Assault mech with this system.) I'd suggest taking a slightly different route (While you would end up with lower tech skills, it includes some other useful skills.) Gunnery/mech 2 Piloting/mech 2 Small arms 1 Unarmed Combat 2 Survival 1 Technician/Mech 3 Computer 2 I would also consider lowering LRN by 1 for another point on REFL. While this would unfortunately lower your tech skill once again, but it would bring your piloting and gunnery skills to Inner Sphere standards. (At least for 'green' troops. ;) ) As for choosing a mech, one time-honored method (No Joke!) is to look at the pictures and take the one you like. A listing of available mechs (including pictures) can be found [URL=http://www.chaosmarch.com/tro.cfm?flag=0&XFaction=1&XEra=2&XVType=1]here[/URL]. One warning: Some of the mechs listed don't really exist in my BT universe. (They were later added because others [which I liked far better] had to be pulled for legal reasons.) From the Assault class these include: Thug, Shogun, Annihilator, Imp, King Crab. (Though if you really take a fancy to one of them, I think we can work something out. :) ) Absolutely unavailable are the Marauder II and the Banshee 3S. Hope this helps a bit! Folkert [/QUOTE]
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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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