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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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<blockquote data-quote="Drakknyte32" data-source="post: 1471487" data-attributes="member: 16580"><p>Alright thanks for your help everyone. I think I understand more of the game now.</p><p></p><p>On note about my mech. I found it in an old, abondoned mech research facility. I didn't think it would be just any mech. Actually I had hoped the mech would be unique, it would heve made the character pretty interesting for a wet behind the ears kid to have a never before seen super mech. Very anime like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p><p></p><p>For that reason I'm leaning towards getting the thug right now. Since it's not commonly available it will work for a unique mech. </p><p></p><p>I'm also thinking about the battlemaster 1D or 1G. Not unique but I like the weapon lineup on them a little more. A PPC for long range and a set of medium lasers for mid-long range. It can do a lot of damage and doesn't rely on ammunition so much.</p><p></p><p>If you do let me have a customized mech then I'd get the best of both worlds. A battlemaster without it's MG, SRM, or two Med. Lasers but with an extra PPC and a pair of double heat sinks. Good long and mid range firepower and heavily customized so at least somewhat unique in a world of stock mechs. If you really don't want me to then I guess I'll go with the thug.</p><p></p><p>I know you said that mech combat won't be a major part of the game but A mech helps define the character still. People just think of you differently if you pilot an atlas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Drakknyte32, post: 1471487, member: 16580"] Alright thanks for your help everyone. I think I understand more of the game now. On note about my mech. I found it in an old, abondoned mech research facility. I didn't think it would be just any mech. Actually I had hoped the mech would be unique, it would heve made the character pretty interesting for a wet behind the ears kid to have a never before seen super mech. Very anime like :) . For that reason I'm leaning towards getting the thug right now. Since it's not commonly available it will work for a unique mech. I'm also thinking about the battlemaster 1D or 1G. Not unique but I like the weapon lineup on them a little more. A PPC for long range and a set of medium lasers for mid-long range. It can do a lot of damage and doesn't rely on ammunition so much. If you do let me have a customized mech then I'd get the best of both worlds. A battlemaster without it's MG, SRM, or two Med. Lasers but with an extra PPC and a pair of double heat sinks. Good long and mid range firepower and heavily customized so at least somewhat unique in a world of stock mechs. If you really don't want me to then I guess I'll go with the thug. I know you said that mech combat won't be a major part of the game but A mech helps define the character still. People just think of you differently if you pilot an atlas :) [/QUOTE]
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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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