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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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<blockquote data-quote="Drakknyte32" data-source="post: 1472181" data-attributes="member: 16580"><p>I second shurai's sentiments on your soul-sibling (try saying that 5 times fast)</p><p></p><p>I decided to rearrange my character to stick better with the anime feel. A shy, kinda weak kid that is insanely good in his mech, but not much good at anything else. This is what I got.</p><p></p><p>-----------------------------------------------------------------------</p><p>D5 (21 stats, 16 skills, 3 advantages)</p><p></p><p>Build 1</p><p>Reflexes 6</p><p>Intuition 6</p><p>Learning 1</p><p>Charisma 1</p><p></p><p>Athletic (11)</p><p>Physical (6)</p><p>Mental (11)</p><p>Social (11)</p><p></p><p>Skills (MechWarrior Package, remaining 3 points boost gunnery up to 3)</p><p>Gunnery 3 (3+)</p><p>Pilot 2 (4+)</p><p>Small arms 2 (4+)</p><p>Unarmed 2 (9+)</p><p>Leadership 1 (10+)</p><p>Survival 1 (</p><p>Technician (Mech) 1</p><p></p><p>Advantage: Natural Aptitude (Gunnery)</p><p></p><p>Background with one difference.</p><p>when he started to use the mech he took to it like a fish out of water. He could move it like it was a second skin and could hit almost anything with the weapons. After years of practice he only got better at it.</p><p></p><p>-------------------------------------------------------------------------</p><p></p><p>Can someone tell me if this is munchkin? No, seriosly, is it munchkin? I'm not used to creating characters so I'm not sure if this is unfairly overpowered. Or if that would be a good thing.</p><p></p><p>For a mech I'm going with the Thug. I've got a mech that nobody has ever seen before and it's an assault class. I've made the following modifications to it as per the guidelines in the letter.</p><p></p><p>Removed one SRM-4 and it's ammo to make room for an additional 48 points of armor. New armor is applied as follows.</p><p></p><p>Head 9</p><p>Center Torso 44</p><p>Center Torso (R) 12</p><p>R/L Torso 34</p><p>R/L Torso (R) 12</p><p>R/L Arm 35</p><p>R/L Leg 44</p><p></p><p>Still looking for a good name for it though. Any suggestions for a giant, metal childhood friend.</p><p></p><p>In reply to your letter.</p><p></p><p>I didn't mean I joined so I'd learn the BT and MW systems. I joined so I could learn a new system. I want to see how I do when I have no real knowledge of the game.</p><p></p><p>Sorry if I made it sound like I thought you were condescending in my mech post. I can fully understand choosing a mech just because of the picture. thats one of the 3 main reasons I took the Thug instead of the Atlas. I just wanted to make sure I ended up with a mech I could play (what if I'd liked the way the Charger looked <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ). At any rate I do understand a lot more about them no and that is mostly because of the help of you "professionals" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p><p></p><p>Your reason for unarmed skill is a good one. I have it at two in my current arrangement. Although I hope my skill at shooting stuff will convince people I deserve it.</p><p></p><p>I think I understand how you hurt stuff now. The only question I have left about this is purely technical. How much exactly will movement (mine or theirs) affect the attack roll? </p><p></p><p>For costomizing a mech. That's understandable and it won't really weaken my Mech much. I did use your armor-rule to increase my armor to really-high levels (see above). With my Gunnery I should be able to use my PPC's close up with out to much trouble.</p></blockquote><p></p>
[QUOTE="Drakknyte32, post: 1472181, member: 16580"] I second shurai's sentiments on your soul-sibling (try saying that 5 times fast) I decided to rearrange my character to stick better with the anime feel. A shy, kinda weak kid that is insanely good in his mech, but not much good at anything else. This is what I got. ----------------------------------------------------------------------- D5 (21 stats, 16 skills, 3 advantages) Build 1 Reflexes 6 Intuition 6 Learning 1 Charisma 1 Athletic (11) Physical (6) Mental (11) Social (11) Skills (MechWarrior Package, remaining 3 points boost gunnery up to 3) Gunnery 3 (3+) Pilot 2 (4+) Small arms 2 (4+) Unarmed 2 (9+) Leadership 1 (10+) Survival 1 ( Technician (Mech) 1 Advantage: Natural Aptitude (Gunnery) Background with one difference. when he started to use the mech he took to it like a fish out of water. He could move it like it was a second skin and could hit almost anything with the weapons. After years of practice he only got better at it. ------------------------------------------------------------------------- Can someone tell me if this is munchkin? No, seriosly, is it munchkin? I'm not used to creating characters so I'm not sure if this is unfairly overpowered. Or if that would be a good thing. For a mech I'm going with the Thug. I've got a mech that nobody has ever seen before and it's an assault class. I've made the following modifications to it as per the guidelines in the letter. Removed one SRM-4 and it's ammo to make room for an additional 48 points of armor. New armor is applied as follows. Head 9 Center Torso 44 Center Torso (R) 12 R/L Torso 34 R/L Torso (R) 12 R/L Arm 35 R/L Leg 44 Still looking for a good name for it though. Any suggestions for a giant, metal childhood friend. In reply to your letter. I didn't mean I joined so I'd learn the BT and MW systems. I joined so I could learn a new system. I want to see how I do when I have no real knowledge of the game. Sorry if I made it sound like I thought you were condescending in my mech post. I can fully understand choosing a mech just because of the picture. thats one of the 3 main reasons I took the Thug instead of the Atlas. I just wanted to make sure I ended up with a mech I could play (what if I'd liked the way the Charger looked :uhoh: ). At any rate I do understand a lot more about them no and that is mostly because of the help of you "professionals" :) . Your reason for unarmed skill is a good one. I have it at two in my current arrangement. Although I hope my skill at shooting stuff will convince people I deserve it. I think I understand how you hurt stuff now. The only question I have left about this is purely technical. How much exactly will movement (mine or theirs) affect the attack roll? For costomizing a mech. That's understandable and it won't really weaken my Mech much. I did use your armor-rule to increase my armor to really-high levels (see above). With my Gunnery I should be able to use my PPC's close up with out to much trouble. [/QUOTE]
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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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