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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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<blockquote data-quote="Festy_Dog" data-source="post: 1472230" data-attributes="member: 2561"><p>Your movement and your enemy's movement affect your attack roll in different ways. In the case of your mech, the penalty depends on whether you walked, ran or stood still. The faster you move the bigger the penalty will be. In the case of your enemy, the penalty depends on how far they have moved rather than how they moved.</p><p></p><p>For example an Atlas, when running, moves five, while a Locust, when walking, moves eight. Lets say the Atlas is running at the Locust in order to fire at it, it'll have a penalty because it ran, and if the Locust moved its full walking distance of 8, it'll have another (big) penalty to hit a moving target.</p><p></p><p>The Locust on the other hand will have a far easier time, because it walked it doesn't get as big a penaly to hit, and because the Atlas could only move 5 the penalty for a moving target isn't as big either.</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 1472230, member: 2561"] Your movement and your enemy's movement affect your attack roll in different ways. In the case of your mech, the penalty depends on whether you walked, ran or stood still. The faster you move the bigger the penalty will be. In the case of your enemy, the penalty depends on how far they have moved rather than how they moved. For example an Atlas, when running, moves five, while a Locust, when walking, moves eight. Lets say the Atlas is running at the Locust in order to fire at it, it'll have a penalty because it ran, and if the Locust moved its full walking distance of 8, it'll have another (big) penalty to hit a moving target. The Locust on the other hand will have a far easier time, because it walked it doesn't get as big a penaly to hit, and because the Atlas could only move 5 the penalty for a moving target isn't as big either. [/QUOTE]
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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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