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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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<blockquote data-quote="Shalimar" data-source="post: 1472407" data-attributes="member: 9600"><p>A few points for you Draknyyte.</p><p></p><p>1)Battle Tech is not anime, so there really isn't an anime feel for you to go for. If you want him to be weak in other areas, thats fine but your still not the greatest mechwarrior in the unit, your a cut above the rest of the "Average Pilots" in the innersphere, but your far from being great or even close to the best. The best pilots in the Battletech world are Morgan Kell, Danny Allard, people that have Gunnery and Piloting skills at such a high rank that to succeed, before modifiers for movement etc, all they need is a -2 so any positive roll would pretty much work for them. That said, from what Duoane has said this will be mostly Roleplaying, so being so weak in other areas just to mae your Gunnery and Piloting a touch better then average doesn't seem quite wise. The stuff put up by Duoane as far as stats was pretty balanced and very functional, otherwise people who are unskilled at stuff you specialized in are gonna be better at it then you.</p><p> </p><p>2)Adding armor to the Thug. Each mech chassis can only hold soo much armor, thats a fact of B-tech physics, by adding that armor, it goes way over that limit, at maximum, it can only take another 15 points of armor. So 48 points of armor would cripple the mech. If you are soo concerned with armor and heat, then just go with the Thug-11E model, assuming its ok with the Storyteller, it has maxed out armor, 2 PPCs, 2 SRM6s, and instead of single heatsinks, it has 18 Double Heatsinks, meaning each heatsink takes away 2 heat a round, so even if you run and fire every single weapon, your mech will never create more heat then it can dissipate. Now, Double heatsinks are not something any of the rest of us have, but the Star League did, if the mech is a star league mech, it might be possible.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 1472407, member: 9600"] A few points for you Draknyyte. 1)Battle Tech is not anime, so there really isn't an anime feel for you to go for. If you want him to be weak in other areas, thats fine but your still not the greatest mechwarrior in the unit, your a cut above the rest of the "Average Pilots" in the innersphere, but your far from being great or even close to the best. The best pilots in the Battletech world are Morgan Kell, Danny Allard, people that have Gunnery and Piloting skills at such a high rank that to succeed, before modifiers for movement etc, all they need is a -2 so any positive roll would pretty much work for them. That said, from what Duoane has said this will be mostly Roleplaying, so being so weak in other areas just to mae your Gunnery and Piloting a touch better then average doesn't seem quite wise. The stuff put up by Duoane as far as stats was pretty balanced and very functional, otherwise people who are unskilled at stuff you specialized in are gonna be better at it then you. 2)Adding armor to the Thug. Each mech chassis can only hold soo much armor, thats a fact of B-tech physics, by adding that armor, it goes way over that limit, at maximum, it can only take another 15 points of armor. So 48 points of armor would cripple the mech. If you are soo concerned with armor and heat, then just go with the Thug-11E model, assuming its ok with the Storyteller, it has maxed out armor, 2 PPCs, 2 SRM6s, and instead of single heatsinks, it has 18 Double Heatsinks, meaning each heatsink takes away 2 heat a round, so even if you run and fire every single weapon, your mech will never create more heat then it can dissipate. Now, Double heatsinks are not something any of the rest of us have, but the Star League did, if the mech is a star league mech, it might be possible. [/QUOTE]
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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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