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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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<blockquote data-quote="shurai" data-source="post: 1472562"><p>Drakknyte32-</p><p></p><p>Here's a page you can tinker with if you're interested in some of the finer points of the to-hit roll:</p><p></p><p><a href="http://www.magpage.com/~flynnmj/tcsi/mth.html" target="_blank">http://www.magpage.com/~flynnmj/tcsi/mth.html</a></p><p></p><p>One piece of advice: It may be in your best interest to stop worrying about how to optimize your mech and your character. If you just let it go and take the stock mech, you'll have just as much fun as everybody else. All of us have sub-optimal mechs, because according to the strictly mechanical parts of the mech construction and customization rules, much better 'mech designs are possible. The game isn't about strict fairness or optimization, it's about having fun getting into character or enjoying a relatively rich tactical experience (which this game will probably not feature too much of, since it's largely roleplaying).</p><p></p><p>Also, about your Attributes, to clarify what Doghead was talking about, <a href="http://www.enworld.org/forums/showpost.php?p=1439935&postcount=6" target="_blank">this is the rules post</a> that explains why LRN 1 isn't possible with the skill choices you've made. LRN defines the maximum starting skill your character can have. That means that there's only one way a 21-point Attribute pool can produce Piloting/Gunnery at 4+ each:</p><p></p><p>BLD 1</p><p>REF 6</p><p>INT 5 (10)</p><p>LRN 3</p><p>CHA 1</p><p></p><p>But I wouldn't, because CHA 1 is just <em>awful</em>, especially in a game that features lots of roleplaying, like ours will. You might want to consider REF 5 and CHA 2 instead. It's perfectly okay for your character to have Piloting/Gunnery 5+, because he's just a kid and he's got no battlefield experience. 5+ is the standard skill level for Green mechwarriors, after all. Just cook up a cool character concept and don't worry about trying to be particularly awesome at mech piloting & combat. After all, your 'awesomeness' at mech combat already comes from the <em>huge beast</em> you drive. You'll have more fun that way, I promise, and thanks to Edges you can still have a good chance at hitting when it counts. : ]</p><p></p><p>-S</p></blockquote><p></p>
[QUOTE="shurai, post: 1472562"] Drakknyte32- Here's a page you can tinker with if you're interested in some of the finer points of the to-hit roll: [url]http://www.magpage.com/~flynnmj/tcsi/mth.html[/url] One piece of advice: It may be in your best interest to stop worrying about how to optimize your mech and your character. If you just let it go and take the stock mech, you'll have just as much fun as everybody else. All of us have sub-optimal mechs, because according to the strictly mechanical parts of the mech construction and customization rules, much better 'mech designs are possible. The game isn't about strict fairness or optimization, it's about having fun getting into character or enjoying a relatively rich tactical experience (which this game will probably not feature too much of, since it's largely roleplaying). Also, about your Attributes, to clarify what Doghead was talking about, [url=http://www.enworld.org/forums/showpost.php?p=1439935&postcount=6]this is the rules post[/url] that explains why LRN 1 isn't possible with the skill choices you've made. LRN defines the maximum starting skill your character can have. That means that there's only one way a 21-point Attribute pool can produce Piloting/Gunnery at 4+ each: BLD 1 REF 6 INT 5 (10) LRN 3 CHA 1 But I wouldn't, because CHA 1 is just [i]awful[/i], especially in a game that features lots of roleplaying, like ours will. You might want to consider REF 5 and CHA 2 instead. It's perfectly okay for your character to have Piloting/Gunnery 5+, because he's just a kid and he's got no battlefield experience. 5+ is the standard skill level for Green mechwarriors, after all. Just cook up a cool character concept and don't worry about trying to be particularly awesome at mech piloting & combat. After all, your 'awesomeness' at mech combat already comes from the [i]huge beast[/i] you drive. You'll have more fun that way, I promise, and thanks to Edges you can still have a good chance at hitting when it counts. : ] -S [/QUOTE]
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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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