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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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<blockquote data-quote="Drakknyte32" data-source="post: 1473306" data-attributes="member: 16580"><p>A3 (30 stats, 16 skills, 1 advantage)</p><p></p><p>Build 4</p><p>Reflexes 6</p><p>Intuition 6</p><p>Learning 6</p><p>Charisma 2</p><p></p><p>Athletic (8)</p><p>Physical (6)</p><p>Mental (6)</p><p>Social (10)</p><p></p><p>Gunnery/Mech 4 (2+)</p><p>Pilot/Mech/ 2 (4+)</p><p>Technician/Mech 1 (5+)</p><p>Small Arms 1 (5+)</p><p>Survival 1 (5+)</p><p></p><p>Extra Edge</p><p></p><p></p><p>Mech: Marauder Mad-3D "Hunter"</p><p></p><p>Ryan Dale grew up on a colony world. One day while out exploring he came across a Davion outpost. The outpost had long since been abondoned but there were still a few valuable things there. Most noticably a very beat up Marauder Mad-3D.</p><p></p><p>Ryan started to try and fix the mech and discovered something very useful. He was naturally good at fixing mechs. Despite his talent it still took several years to scrounge up all the necessary equipment and put it on the mech. In the end it was worth it however. He had a fully functional 75 ton walking death machine to call his own. Now if only he knew how to use it.</p><p></p><p>Ryan began to practice with his mech and discovered something even more useful. He was exceptionally good at piloting mechs. After a bit of fiddling with the controls he was using the mech like a second skin.</p><p></p><p>He named the mech "Hunter" and spent all his spare time training with it. There were no other mechs to fight on his home planet but he got some decent training hunting his planet's desert runners, a species of flightless birds (think Ostrich, only faster). The runners didn't fight back but they were small and fast so they made good target practice. Ryan also spent a lot of time playing mech simulations on the outposts equipment. He soon became a very good, if unexperienced, mech pilot.</p><p></p><p>Ryan is now a young adult and is ready to do something with his life. He spent his life's savings getting a ticket offworld with his mech and is looking for work as a mercenary.</p><p></p><p>------------------------------------------------------------------</p><p></p><p>The semi-final draft for my character. Good stats all around. Decent skills. A heavy mech with a focus on lomg-range beam weapons.</p><p></p><p>There are still few things to rearrange.</p><p></p><p>1: Skills. I decided to raise my gunnery at the sacrifice of computers and a bit of Tech. Does this seem like a bad Idea?</p><p></p><p>2: Equipment. Right now I'm thinking a revolver with 10 ammo and a ComPad. Are there any better ideas for what I should get as equipment? And what is a ComPad anyway? I'm assuming it's like a laptop.</p><p></p><p>3: LifePath rolls. Still waiting for them, and I'll use both my extra edges on them.</p><p></p><p>Edit: Since I do want him kind of shy I dropped Cha by 1 and put it in Bld.</p><p></p><p>Edit: I had too many skill points. Fixed this. Now I have too few skill points.</p><p></p><p>Edit: Decided I did want to be really good at shooting so I upped my gunnery another rank.</p></blockquote><p></p>
[QUOTE="Drakknyte32, post: 1473306, member: 16580"] A3 (30 stats, 16 skills, 1 advantage) Build 4 Reflexes 6 Intuition 6 Learning 6 Charisma 2 Athletic (8) Physical (6) Mental (6) Social (10) Gunnery/Mech 4 (2+) Pilot/Mech/ 2 (4+) Technician/Mech 1 (5+) Small Arms 1 (5+) Survival 1 (5+) Extra Edge Mech: Marauder Mad-3D "Hunter" Ryan Dale grew up on a colony world. One day while out exploring he came across a Davion outpost. The outpost had long since been abondoned but there were still a few valuable things there. Most noticably a very beat up Marauder Mad-3D. Ryan started to try and fix the mech and discovered something very useful. He was naturally good at fixing mechs. Despite his talent it still took several years to scrounge up all the necessary equipment and put it on the mech. In the end it was worth it however. He had a fully functional 75 ton walking death machine to call his own. Now if only he knew how to use it. Ryan began to practice with his mech and discovered something even more useful. He was exceptionally good at piloting mechs. After a bit of fiddling with the controls he was using the mech like a second skin. He named the mech "Hunter" and spent all his spare time training with it. There were no other mechs to fight on his home planet but he got some decent training hunting his planet's desert runners, a species of flightless birds (think Ostrich, only faster). The runners didn't fight back but they were small and fast so they made good target practice. Ryan also spent a lot of time playing mech simulations on the outposts equipment. He soon became a very good, if unexperienced, mech pilot. Ryan is now a young adult and is ready to do something with his life. He spent his life's savings getting a ticket offworld with his mech and is looking for work as a mercenary. ------------------------------------------------------------------ The semi-final draft for my character. Good stats all around. Decent skills. A heavy mech with a focus on lomg-range beam weapons. There are still few things to rearrange. 1: Skills. I decided to raise my gunnery at the sacrifice of computers and a bit of Tech. Does this seem like a bad Idea? 2: Equipment. Right now I'm thinking a revolver with 10 ammo and a ComPad. Are there any better ideas for what I should get as equipment? And what is a ComPad anyway? I'm assuming it's like a laptop. 3: LifePath rolls. Still waiting for them, and I'll use both my extra edges on them. Edit: Since I do want him kind of shy I dropped Cha by 1 and put it in Bld. Edit: I had too many skill points. Fixed this. Now I have too few skill points. Edit: Decided I did want to be really good at shooting so I upped my gunnery another rank. [/QUOTE]
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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]
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