Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Battletech Public Playtest Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronovan" data-source="post: 9752573" data-attributes="member: 6775134"><p>Alpha Strike are the rules I use for the vast majority of my SciFi minis play. The reason being, is I use Alpha Strike's ground, abstract aerospace and abstract capital ship rules for the combat enounters for my SciFi TTRPG sessiosn. I have forumlas for Savage Worlds, Cepheus Engine, Traveller and True20 that convert the pertinent PC skills to the unified Mech skill for Alpha Strike.</p><p></p><p>I've used the Total Warfare rules in the past for TTRPGs too, but often even encounters with just lance Vs lance could take the entire session to run. With Alpha Strike a combat encounter can be over in less than 2 hours, which gives me the rest of the session for the players to do other types of RP. And with most of my players having only played TTRPGs, even the simpler Alpha Strike rules are much more crunchy and complex then anything they've played.</p><p></p><p>I only started playing Total Warfare/Classic Battletech about 15 years ago, but TBH I've become a bit jaded with it. I live in a city with one of the largest CGL demo teams (also host city for Mech Con), so I've had lots of opportunity to play. Some of the players I game with have been playing for 30+ years, without many interuptions. Even though they often hand me my helmut on a platter, I'm OK occasionally going up against them with the TW rules. I don't know if I'd play more often, or enjoy play more if the rules were more streamlined. I definitely find TW crunchy, but it's sweet crunch like peanut brittle. If I want streamlined I've got AS and if I want a 4 hour session of intense play with all the bells and whistles, I've got TW.</p><p></p><p>That said, I'm well aware the TW rules have a steep learning curve and I've seem many a new player struggle with them. So, I can appreciate others wanting them streamlined. I'm just not sure I'd buy into such an edition.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9752573, member: 6775134"] Alpha Strike are the rules I use for the vast majority of my SciFi minis play. The reason being, is I use Alpha Strike's ground, abstract aerospace and abstract capital ship rules for the combat enounters for my SciFi TTRPG sessiosn. I have forumlas for Savage Worlds, Cepheus Engine, Traveller and True20 that convert the pertinent PC skills to the unified Mech skill for Alpha Strike. I've used the Total Warfare rules in the past for TTRPGs too, but often even encounters with just lance Vs lance could take the entire session to run. With Alpha Strike a combat encounter can be over in less than 2 hours, which gives me the rest of the session for the players to do other types of RP. And with most of my players having only played TTRPGs, even the simpler Alpha Strike rules are much more crunchy and complex then anything they've played. I only started playing Total Warfare/Classic Battletech about 15 years ago, but TBH I've become a bit jaded with it. I live in a city with one of the largest CGL demo teams (also host city for Mech Con), so I've had lots of opportunity to play. Some of the players I game with have been playing for 30+ years, without many interuptions. Even though they often hand me my helmut on a platter, I'm OK occasionally going up against them with the TW rules. I don't know if I'd play more often, or enjoy play more if the rules were more streamlined. I definitely find TW crunchy, but it's sweet crunch like peanut brittle. If I want streamlined I've got AS and if I want a 4 hour session of intense play with all the bells and whistles, I've got TW. That said, I'm well aware the TW rules have a steep learning curve and I've seem many a new player struggle with them. So, I can appreciate others wanting them streamlined. I'm just not sure I'd buy into such an edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Battletech Public Playtest Thread
Top