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Battletech Public Playtest Thread
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<blockquote data-quote="payn" data-source="post: 9753567" data-attributes="member: 90374"><p>Play test report 1.</p><p></p><p>We had 12 players broke into two games. </p><p></p><p>I’ll start with ammo explosions cause it’s easier. We didn’t see much difference at all. Mechs lost torsos or died. I’m still on my initial thought the damage needs to be even lower for this to matter.</p><p></p><p>Side torso change has some pretty big impact to the gameplay. Being able to focus damage on a single side was way more beneficial to the attacker than the defender. With a little luck on initiative you could really sandblaster a mech to hell. It became so obvious the movement phase became a game of circle the wagons. </p><p></p><p>I didn’t like it, but I could see some folks liking the increase of offensive power as it speeds up the long game. [USER=63]@RangerWickett[/USER] might like this as it allows you to concentrate fire on a few locations so it’s closer to called shots. </p><p></p><p>As for making turns quicker, we didn’t feel it would do that. The newest players found it just as confusing, and the vets were still using reference charts anyways.</p><p></p><p>I got a round this weekend so I’ll try it again and see if I dislike it any less.</p></blockquote><p></p>
[QUOTE="payn, post: 9753567, member: 90374"] Play test report 1. We had 12 players broke into two games. I’ll start with ammo explosions cause it’s easier. We didn’t see much difference at all. Mechs lost torsos or died. I’m still on my initial thought the damage needs to be even lower for this to matter. Side torso change has some pretty big impact to the gameplay. Being able to focus damage on a single side was way more beneficial to the attacker than the defender. With a little luck on initiative you could really sandblaster a mech to hell. It became so obvious the movement phase became a game of circle the wagons. I didn’t like it, but I could see some folks liking the increase of offensive power as it speeds up the long game. [USER=63]@RangerWickett[/USER] might like this as it allows you to concentrate fire on a few locations so it’s closer to called shots. As for making turns quicker, we didn’t feel it would do that. The newest players found it just as confusing, and the vets were still using reference charts anyways. I got a round this weekend so I’ll try it again and see if I dislike it any less. [/QUOTE]
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