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Battletech Public Playtest Thread
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<blockquote data-quote="TheHand" data-source="post: 9753620" data-attributes="member: 88835"><p>Just stumbling on this thread. I’ve played BattleTech since right before they invented the Clans, and while I only get to play it sporadically I still will bust it out from time to time with old friends. </p><p></p><p>I kind of like that the game has hardly changed since the beginning, but when I run short campaigns I definitely have some house rules. </p><p></p><p>Ammo explosions are a big house rule, we tend to play with it blowing off the location it’s in but no more without CASE, and with it, it does the base damage internally of the weapon type. Base rules, Inner Sphere mechs with XL Engines and CASE serve no real purpose. So I’m in support of adjusting ammo explosion damage. </p><p></p><p>Side locations I’d rather keep because it can be used tactically by both defender and attacker. BUT I tend to leave them out when teaching a new player until they get more comfortable with the game. </p><p></p><p>I also tend to do a little bit of buffing with generic Autocannons, but that’s probably too big of a change to the official game. </p><p></p><p>For anyone looking for a less complicated rule set than CBT but not abstracted as Alpha Strike, Mechwarrior Destiny might be worth checking out. Given its RP focus, it has simplified rules for Mechs that still keep some of the classic feel.</p></blockquote><p></p>
[QUOTE="TheHand, post: 9753620, member: 88835"] Just stumbling on this thread. I’ve played BattleTech since right before they invented the Clans, and while I only get to play it sporadically I still will bust it out from time to time with old friends. I kind of like that the game has hardly changed since the beginning, but when I run short campaigns I definitely have some house rules. Ammo explosions are a big house rule, we tend to play with it blowing off the location it’s in but no more without CASE, and with it, it does the base damage internally of the weapon type. Base rules, Inner Sphere mechs with XL Engines and CASE serve no real purpose. So I’m in support of adjusting ammo explosion damage. Side locations I’d rather keep because it can be used tactically by both defender and attacker. BUT I tend to leave them out when teaching a new player until they get more comfortable with the game. I also tend to do a little bit of buffing with generic Autocannons, but that’s probably too big of a change to the official game. For anyone looking for a less complicated rule set than CBT but not abstracted as Alpha Strike, Mechwarrior Destiny might be worth checking out. Given its RP focus, it has simplified rules for Mechs that still keep some of the classic feel. [/QUOTE]
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