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Battletech Public Playtest Thread
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<blockquote data-quote="TheHand" data-source="post: 9754857" data-attributes="member: 88835"><p>Tried a short test battle with 1 friend. We just did lance v lance with 3 medium mechs from stock 3025 designs. The goal was to try out both new proposed changes.</p><p></p><p>We kind of had an initial thought of “no more side hit charts to worry about, nice!”, but it became pretty apparent how frequent side hits threw off the normal balance. Like with [USER=90374]@payn[/USER] ’s more extensive battle above, the battle became “side wars”. My Dervish became a liability with all the ammo in its side torso and arm locations, but the good news was that gave us a chance to see the ammo explosion rules in action.</p><p></p><p>The 20 dmg explosion wasn’t the instant death it normally is, but it definitely collapsed the side location and went internal on the center and cost me 2 engine hits. It would have completely finished off an Inner Sphere XL engine mech.</p><p></p><p>We played for a couple more rounds, the Dervish died and I surrendered the match.</p><p></p><p>We observed that XL Mechs, particularly Inner Sphere models, are going to really suffer with the side location change.</p><p></p><p>The ammo change rule, however seems to be an improvement over the original rules, assuming one wants ammo explosions to be potentially survivable.</p><p></p><p>I coincidentally am going to play a BattleTech game Monday night with more friends and we’ll try out the ammo explosion rule some more. Not sure we’ll stick with the side-hit rule.</p></blockquote><p></p>
[QUOTE="TheHand, post: 9754857, member: 88835"] Tried a short test battle with 1 friend. We just did lance v lance with 3 medium mechs from stock 3025 designs. The goal was to try out both new proposed changes. We kind of had an initial thought of “no more side hit charts to worry about, nice!”, but it became pretty apparent how frequent side hits threw off the normal balance. Like with [USER=90374]@payn[/USER] ’s more extensive battle above, the battle became “side wars”. My Dervish became a liability with all the ammo in its side torso and arm locations, but the good news was that gave us a chance to see the ammo explosion rules in action. The 20 dmg explosion wasn’t the instant death it normally is, but it definitely collapsed the side location and went internal on the center and cost me 2 engine hits. It would have completely finished off an Inner Sphere XL engine mech. We played for a couple more rounds, the Dervish died and I surrendered the match. We observed that XL Mechs, particularly Inner Sphere models, are going to really suffer with the side location change. The ammo change rule, however seems to be an improvement over the original rules, assuming one wants ammo explosions to be potentially survivable. I coincidentally am going to play a BattleTech game Monday night with more friends and we’ll try out the ammo explosion rule some more. Not sure we’ll stick with the side-hit rule. [/QUOTE]
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