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<blockquote data-quote="MacDhomnuill" data-source="post: 9763403" data-attributes="member: 7027880"><p>Got to play a couple of small games with the new rules and they were…meh<img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" />. So the set up is that my group largely plays 3025 tech and prefer classic mechs. That said we also have used forced withdrawl rules as a standard. We had one ammo explosion on an already heavily damaged medium so the 20 points still did it in, no change to expected results only benefit seemed to by avoiding a single multiplication problem (remaining ammo X damage). In my 35 years playing ammo explosions have been pretty rare so I personally don’t see much value in this change. </p><p></p><p>Elimination of side to hit charts.</p><p></p><p>Who boy no one like this at all. Except the player who favored fast jumpy mechs, who was able to get into a side arc and just live there against several different mechs. The only one heavy was able to effectively shield its open side and that was against another slow heavy. Once some lights got into the scrum that was that. The general feeling was that the to hit changes were a huge benefit to attackers and fairly useless to defenders.</p><p></p><p>If these changes go into effect we will just ignore them and keep using the old rules. </p><p></p><p>I two absolutely believe there are some things that could be fixed in total warfare for sure but the core combat mechanics ain’t it</p></blockquote><p></p>
[QUOTE="MacDhomnuill, post: 9763403, member: 7027880"] Got to play a couple of small games with the new rules and they were…meh🤷. So the set up is that my group largely plays 3025 tech and prefer classic mechs. That said we also have used forced withdrawl rules as a standard. We had one ammo explosion on an already heavily damaged medium so the 20 points still did it in, no change to expected results only benefit seemed to by avoiding a single multiplication problem (remaining ammo X damage). In my 35 years playing ammo explosions have been pretty rare so I personally don’t see much value in this change. Elimination of side to hit charts. Who boy no one like this at all. Except the player who favored fast jumpy mechs, who was able to get into a side arc and just live there against several different mechs. The only one heavy was able to effectively shield its open side and that was against another slow heavy. Once some lights got into the scrum that was that. The general feeling was that the to hit changes were a huge benefit to attackers and fairly useless to defenders. If these changes go into effect we will just ignore them and keep using the old rules. I two absolutely believe there are some things that could be fixed in total warfare for sure but the core combat mechanics ain’t it [/QUOTE]
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