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<blockquote data-quote="payn" data-source="post: 9790547" data-attributes="member: 90374"><p>Ok folks, Playtest package #3 Gear is here. </p><p></p><p>Im a little surprised how much is packed into this. Changes are not too drastic as they did not want to invalidate any record sheet. A move I agree with. Inside the packet you will find some adjustments to;</p><p><strong>Explosive components</strong> (Gauss and other stuff has new easier damage calcs based on size of crit space)</p><p><strong>AMS</strong> (can be used twice a round instead of once and can reduce a cluster to zero!)</p><p><strong>Armor types</strong> (Too many to list but minor adjustments to each.)</p><p><strong>Autocannons! </strong>(first crit hit is ignored and weapon still functional. UACs can no longer jam (Id prefer that UAC could be unjammed) Also, unjamming RACs is the same but you can fire weapons the same round.)</p><p><strong>C3 </strong>Minor adjustments (My favorite though is restoring LOS requirement!!!)</p><p><strong>ECM </strong>Effects of ECM happen only inside the radius no more merely passing its bubble. </p><p><strong>Heavy Duty Gyro</strong> Allows crit hits but doesnt force PSRs. </p><p><strong>Missiles!</strong> MRM +{1 to hit removed and swapped with -1 cluster!) ATM cluster from 5 to 6. ERLRM can work with artemis Iv now. </p><p><strong>Narc Beacons </strong>Can no longer be removed by target. Effected by ECM bubbles. </p><p><strong>Physical weapons</strong> Many changes mostly minor. </p><p><strong>Special Ammo</strong>. Minor recalcs to BV and some cluster adjustments.</p><p></p><p>Generally positive on these changes. I love the MRM and C3 LOS changes. Those ive long thought made more sense. We will be trying them out all November.</p></blockquote><p></p>
[QUOTE="payn, post: 9790547, member: 90374"] Ok folks, Playtest package #3 Gear is here. Im a little surprised how much is packed into this. Changes are not too drastic as they did not want to invalidate any record sheet. A move I agree with. Inside the packet you will find some adjustments to; [B]Explosive components[/B] (Gauss and other stuff has new easier damage calcs based on size of crit space) [B]AMS[/B] (can be used twice a round instead of once and can reduce a cluster to zero!) [B]Armor types[/B] (Too many to list but minor adjustments to each.) [B]Autocannons! [/B](first crit hit is ignored and weapon still functional. UACs can no longer jam (Id prefer that UAC could be unjammed) Also, unjamming RACs is the same but you can fire weapons the same round.) [B]C3 [/B]Minor adjustments (My favorite though is restoring LOS requirement!!!) [B]ECM [/B]Effects of ECM happen only inside the radius no more merely passing its bubble. [B]Heavy Duty Gyro[/B] Allows crit hits but doesnt force PSRs. [B]Missiles![/B] MRM +{1 to hit removed and swapped with -1 cluster!) ATM cluster from 5 to 6. ERLRM can work with artemis Iv now. [B]Narc Beacons [/B]Can no longer be removed by target. Effected by ECM bubbles. [B]Physical weapons[/B] Many changes mostly minor. [B]Special Ammo[/B]. Minor recalcs to BV and some cluster adjustments. Generally positive on these changes. I love the MRM and C3 LOS changes. Those ive long thought made more sense. We will be trying them out all November. [/QUOTE]
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