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Battletech Public Playtest Thread
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<blockquote data-quote="Kannik" data-source="post: 9801278" data-attributes="member: 984"><p>And thank you for reading them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you (and anyone else) do give the 2d8 rules a try I'd be keen on hearing your experience and/or any feedback -- I playtested them here, but as always we play a certain way and so we may well not have encountered something that doesn't quite work. </p><p></p><p>Hmmm, that gets me thinking that one quick way to add a bit of a bonus to ACs in the game without needing to change a lot (like different stability damage values/etc) is just to say "if you need to make a piloting roll due to damage and you were hit by an AC this round, +1 to the difficulty". For extra oomph, you could add "If you are hit with an AC, you must make a PSR at +0 regardless of the damage taken." Both of those though might need to be tailored so that AC/2s don't become overly powerful, as a failed PSR can really ruin your day. </p><p></p><p>(I can share the story of my pilot that took a dirt nap for 88% of an entire battle. Though he ended up winning the whole battle for us kind of because of it... ) </p><p></p><p>Hmm again, if we update AC/2 damage to instead be an AC/3 (which is a common houserule I'm told), we could write the rule "if you take more than 5 points of AC damage..." though that would add another thing to track.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9801278, member: 984"] And thank you for reading them. :) If you (and anyone else) do give the 2d8 rules a try I'd be keen on hearing your experience and/or any feedback -- I playtested them here, but as always we play a certain way and so we may well not have encountered something that doesn't quite work. Hmmm, that gets me thinking that one quick way to add a bit of a bonus to ACs in the game without needing to change a lot (like different stability damage values/etc) is just to say "if you need to make a piloting roll due to damage and you were hit by an AC this round, +1 to the difficulty". For extra oomph, you could add "If you are hit with an AC, you must make a PSR at +0 regardless of the damage taken." Both of those though might need to be tailored so that AC/2s don't become overly powerful, as a failed PSR can really ruin your day. (I can share the story of my pilot that took a dirt nap for 88% of an entire battle. Though he ended up winning the whole battle for us kind of because of it... ) Hmm again, if we update AC/2 damage to instead be an AC/3 (which is a common houserule I'm told), we could write the rule "if you take more than 5 points of AC damage..." though that would add another thing to track. [/QUOTE]
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