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<blockquote data-quote="Kannik" data-source="post: 9801293" data-attributes="member: 984"><p>Oh for certain 2d8 is likely to be seen by some as scandalous, sacrilegious, blasphemy, and other similar words. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Which is why I included the 3d6 option to not have to change die types. Besides not increasing the probability as much, I think 3d6 also overly reduces the impact of modifiers and so it is both less impactful in "solving" the "issue" of low to-hit chances while also perhaps making tactics less important to pursue. But it does keep the same die type. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Myself I'm cool with Clan stuff being better than any IS or Star League stuff (provided you play with a balancing factor, whether that be 1.5x or 2x tonnage on the IS side, or using something like BV to ensure a "fair" fight). But when it comes to Clan Pulse Lasers I really don't think FASA quite grokked how powerful they were. (And just how undercooked IS ones were.) Adjusting the ranges might be all that's necessary to bring them into a more proper balance. Beyond a personal dislike for how many weapon systems are starting to use the cluster table, I like my energy weapons to stay single location to distinguish them from missile or cluster weapons.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9801293, member: 984"] Oh for certain 2d8 is likely to be seen by some as scandalous, sacrilegious, blasphemy, and other similar words. ;) Which is why I included the 3d6 option to not have to change die types. Besides not increasing the probability as much, I think 3d6 also overly reduces the impact of modifiers and so it is both less impactful in "solving" the "issue" of low to-hit chances while also perhaps making tactics less important to pursue. But it does keep the same die type. :) Myself I'm cool with Clan stuff being better than any IS or Star League stuff (provided you play with a balancing factor, whether that be 1.5x or 2x tonnage on the IS side, or using something like BV to ensure a "fair" fight). But when it comes to Clan Pulse Lasers I really don't think FASA quite grokked how powerful they were. (And just how undercooked IS ones were.) Adjusting the ranges might be all that's necessary to bring them into a more proper balance. Beyond a personal dislike for how many weapon systems are starting to use the cluster table, I like my energy weapons to stay single location to distinguish them from missile or cluster weapons. [/QUOTE]
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