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Battletech Public Playtest Thread
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<blockquote data-quote="Kannik" data-source="post: 9888323" data-attributes="member: 984"><p>Och, I meant to post here after reading the results document and then lost it in the shuffle... thanks for pinging it back to the top! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Glad they ditched the side torso overkill! </p><p></p><p>Will need to look again at the consolidated piloting revisions, but alleviating the "I took more damage from falling down and failing to stand back up" conga of humiliation will be appreciated by me. Hip crit revisions should keep things more streamlined. Like the road rule for vehicles and slopes. </p><p></p><p>Skidding I can sort of get why it was removed. I'd assume it was put there to help make vehicles more valuable for urban defenses, but I think skidding was removed from Alpha Strike and if they didn't see much effect from that removal (or if so few ppl play with vehicles) then perhaps it seemed to only add extra complexity without benefit.</p><p></p><p>Will have to wait and see if the sturdy AC rule makes much of a difference, but given their hard rule of not invalidating (nearly) any record sheet ever published they could only tinker at the edges. Which is why they couldn't really pulse lasers much either (except hope they're properly costed in BV (which personally I've never used, so don't know if they are or not). </p><p></p><p>I'm also puzzled why they're removing ammo dumping -- I can am guessing that it's due to tournament play, ie, taking a mech that's good except for the bomb in its centre and removing the bomb first thing. I've played with a few who have done that first turn in a game, like with a Warhammer, dumping all MG ammo first thing. Assuming the bomb nature of ammo is accounted for in BV, that could've been a way to game the system/balance. But if not, then I'm not sure again why... unless they think that the new ammo explosion rules are now balanced that it is no longer needed? </p><p></p><p>The floating crits is now core but also an option threw me for a bit of a loop as well. Again it might be if we look at it through a tournament lens. Moving it from the "variant/optional" rules into the main core means it'd be tourney legal. Otherwise it doesn't seem to accomplish much.</p><p></p><p>Flat +1 for secondary target and getting rid of the rear arc extra penalty might actually make the (r) firing weapons on assaults a bit more worth it now.</p><p></p><p>Punches getting more accurate (and kicks getting less accurate so they're the same as punches now) is interesting. Might make it more of a reasonable choice then it was before.</p><p></p><p>Falls always go in the direction you're facing is a bit curious. Not sure why that change.</p><p></p><p>Like the piloting revisions, a Single Consciousness roll to avoid the conga of bad chances is appreciated by me.</p><p></p><p>Quad mechs I will have to see what they've done, but I bet they still get the shaft and I really need to get a revised version of my variant rules out for them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 9888323, member: 984"] Och, I meant to post here after reading the results document and then lost it in the shuffle... thanks for pinging it back to the top! :) Glad they ditched the side torso overkill! Will need to look again at the consolidated piloting revisions, but alleviating the "I took more damage from falling down and failing to stand back up" conga of humiliation will be appreciated by me. Hip crit revisions should keep things more streamlined. Like the road rule for vehicles and slopes. Skidding I can sort of get why it was removed. I'd assume it was put there to help make vehicles more valuable for urban defenses, but I think skidding was removed from Alpha Strike and if they didn't see much effect from that removal (or if so few ppl play with vehicles) then perhaps it seemed to only add extra complexity without benefit. Will have to wait and see if the sturdy AC rule makes much of a difference, but given their hard rule of not invalidating (nearly) any record sheet ever published they could only tinker at the edges. Which is why they couldn't really pulse lasers much either (except hope they're properly costed in BV (which personally I've never used, so don't know if they are or not). I'm also puzzled why they're removing ammo dumping -- I can am guessing that it's due to tournament play, ie, taking a mech that's good except for the bomb in its centre and removing the bomb first thing. I've played with a few who have done that first turn in a game, like with a Warhammer, dumping all MG ammo first thing. Assuming the bomb nature of ammo is accounted for in BV, that could've been a way to game the system/balance. But if not, then I'm not sure again why... unless they think that the new ammo explosion rules are now balanced that it is no longer needed? The floating crits is now core but also an option threw me for a bit of a loop as well. Again it might be if we look at it through a tournament lens. Moving it from the "variant/optional" rules into the main core means it'd be tourney legal. Otherwise it doesn't seem to accomplish much. Flat +1 for secondary target and getting rid of the rear arc extra penalty might actually make the (r) firing weapons on assaults a bit more worth it now. Punches getting more accurate (and kicks getting less accurate so they're the same as punches now) is interesting. Might make it more of a reasonable choice then it was before. Falls always go in the direction you're facing is a bit curious. Not sure why that change. Like the piloting revisions, a Single Consciousness roll to avoid the conga of bad chances is appreciated by me. Quad mechs I will have to see what they've done, but I bet they still get the shaft and I really need to get a revised version of my variant rules out for them. :) [/QUOTE]
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