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<blockquote data-quote="Kannik" data-source="post: 9888926" data-attributes="member: 984"><p>Haha... we rarely did stuff in a city and even when we did we never broke out the skidding rules. I think deep down we knew why... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>As an energy-heavy player... I didn't like ammo kabooms which is probably why I energy boated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> I'm with you -- just don't go into battle with the ammo if you don't want to, at least as our table rules. And I am keen on seeing exactly how the damage is calced to max out at 20 if no CASE. If it's something like "Ammo left x damage value | max 20" I think I'd still come up with my own houserule to keep MG ammo from still being weirdly powerful, but I do very much like the direction that ammo explosions hurt but are not instakillkaboomnomoremechtoughluckforyouhaha.</p><p></p><p></p><p>Oh if you're still rolling for front/back, yeah, that would seem to at least partially nullify the speeding things up desire...</p><p></p><p></p><p>Hmmm, admittedly I really like Quads (the Goliath at least) aesthetically, so I am biased towards them, but I am also perhaps not as familiar with their current rules. PSR bonus until you lose a leg, side shuffle, and slightly better in partial cover are the boons, more armour overall being a mid, and with much less internal space being the major con, right? If so, the internal space to me coupled with the weird "make one of your torsos a turret!" rule is what bugs me; my homerules have been to adjust them to have a turret location as well. Still not as much internal space as a regular mech, but not as hindering. </p><p></p><p></p><p>Heh, my impression of LRMs often seems to be be either meh it's a bit of chips off my paint to YIKES if you can boat a lot of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 9888926, member: 984"] Haha... we rarely did stuff in a city and even when we did we never broke out the skidding rules. I think deep down we knew why... ;) As an energy-heavy player... I didn't like ammo kabooms which is probably why I energy boated. :P I'm with you -- just don't go into battle with the ammo if you don't want to, at least as our table rules. And I am keen on seeing exactly how the damage is calced to max out at 20 if no CASE. If it's something like "Ammo left x damage value | max 20" I think I'd still come up with my own houserule to keep MG ammo from still being weirdly powerful, but I do very much like the direction that ammo explosions hurt but are not instakillkaboomnomoremechtoughluckforyouhaha. Oh if you're still rolling for front/back, yeah, that would seem to at least partially nullify the speeding things up desire... Hmmm, admittedly I really like Quads (the Goliath at least) aesthetically, so I am biased towards them, but I am also perhaps not as familiar with their current rules. PSR bonus until you lose a leg, side shuffle, and slightly better in partial cover are the boons, more armour overall being a mid, and with much less internal space being the major con, right? If so, the internal space to me coupled with the weird "make one of your torsos a turret!" rule is what bugs me; my homerules have been to adjust them to have a turret location as well. Still not as much internal space as a regular mech, but not as hindering. Heh, my impression of LRMs often seems to be be either meh it's a bit of chips off my paint to YIKES if you can boat a lot of them. :) [/QUOTE]
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