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<blockquote data-quote="payn" data-source="post: 9800478" data-attributes="member: 90374"><p>Greetings,</p><p></p><p>We got a thread going about the Classic Battletech playtest rules currently on going <a href="https://www.enworld.org/threads/battletech-public-playtest-thread.715230/page-13#post-9800465" target="_blank">here</a>. This thread is specifically about the <strong>RPG</strong> and folks experiences with it. [USER=7044197]@RenleyRenfield[/USER]</p><p></p><p><em>Battletech RPG History</em></p><p><em></em></p><p><em>The beginning;</em></p><p>Battletech was a wargame originally dropped in 84 as <em>Battle Droids</em> (but uh some folks didnt like that legally speaking). It wouldnt be long after when the wargame would get an RPG treatment named <em>Mechwarrior</em> in '86. This game would focus on the setting along with doing things outside the mech cockpit. Such as forming alliances, political intrigue, and personal combat. Mechwarrior would go through three edition updates by 1999. (Not to be confused with the cockpit simulator PC/Console video game series also called Mechwarrior).</p><p><strong>The Skinny;</strong></p><p>2E/3E Tends to be a fan favorite amongst longtime players. Mostly it seems to be thanks to its heavy world building and nostalgia for the roots of the game. Seems to split the middle between ATOW heavy mechanics with Destiny streamline.</p><p></p><p><em>The second age;</em></p><p>Then, in 2009 came the fourth edition of the RPG, which Fanpro (licensed at the time) decided to break with the Mechwarrior name and call it <em>A Time of War</em> (what is with 4th editions?). Many rules updates and the core mechanic was set to 2D6 to match the tabletop wargame. </p><p><strong>The skinny;</strong></p><p>If you want an RPG that is as complex as CBT tabletop, ATOW seems to do just that. Doesnt seem to be very popular amongst any but the most dedicated BT fans due to complexity and reliance on 2D6 as a core mechanic.</p><p> </p><p><em>Today; </em></p><p>Finally, the BT brand landed with Catalyst Games Lab (also have Shadowrun) and they launched their own RPG called <em>Mechwarrior: Destiny</em> in 2020. This edition was designed to work best alongside the wargame and also allow integration with the Alpha Strike BT rule set (streamlined modern miniatures rules not CBT)</p><p><strong>The Skinny;</strong></p><p>Destiny updates with a more narrative approach outside the cockpit experience. More streamlined than what came before. IF you want a game that has less mechanics and moves a bit faster bewteen wargame and RPG, Destiny is the version you want.</p><p></p><p><em>Tomorrow;</em></p><p>Rumor has it another RPG is in the works for BT. I dont know if it will be a Destiny second edition or a whole cloth new run at the game. I dont currently have any more info than that.</p><p></p><p>My personal experience is very limtied. I've done modified Chaos Campaigns which is basically the table top wargame with a merc company maintenance off board phase. My players manage their merc company(s), name mech warriors, make decisions based on storylines built into the Inner Sphere setting in various aspects of the time line.</p><p></p><p>That said, Id love to hear what folsk with actual RPG experience have to say. This is soemthing ive thought a bit about clearly, but havent had a chance to dive in and try it yet.</p><p></p><p>-Cheers.</p></blockquote><p></p>
[QUOTE="payn, post: 9800478, member: 90374"] Greetings, We got a thread going about the Classic Battletech playtest rules currently on going [URL='https://www.enworld.org/threads/battletech-public-playtest-thread.715230/page-13#post-9800465']here[/URL]. This thread is specifically about the [B]RPG[/B] and folks experiences with it. [USER=7044197]@RenleyRenfield[/USER] [I]Battletech RPG History The beginning;[/I] Battletech was a wargame originally dropped in 84 as [I]Battle Droids[/I] (but uh some folks didnt like that legally speaking). It wouldnt be long after when the wargame would get an RPG treatment named [I]Mechwarrior[/I] in '86. This game would focus on the setting along with doing things outside the mech cockpit. Such as forming alliances, political intrigue, and personal combat. Mechwarrior would go through three edition updates by 1999. (Not to be confused with the cockpit simulator PC/Console video game series also called Mechwarrior). [B]The Skinny;[/B] 2E/3E Tends to be a fan favorite amongst longtime players. Mostly it seems to be thanks to its heavy world building and nostalgia for the roots of the game. Seems to split the middle between ATOW heavy mechanics with Destiny streamline. [I]The second age;[/I] Then, in 2009 came the fourth edition of the RPG, which Fanpro (licensed at the time) decided to break with the Mechwarrior name and call it [I]A Time of War[/I] (what is with 4th editions?). Many rules updates and the core mechanic was set to 2D6 to match the tabletop wargame. [B]The skinny;[/B] If you want an RPG that is as complex as CBT tabletop, ATOW seems to do just that. Doesnt seem to be very popular amongst any but the most dedicated BT fans due to complexity and reliance on 2D6 as a core mechanic. [I]Today; [/I] Finally, the BT brand landed with Catalyst Games Lab (also have Shadowrun) and they launched their own RPG called [I]Mechwarrior: Destiny[/I] in 2020. This edition was designed to work best alongside the wargame and also allow integration with the Alpha Strike BT rule set (streamlined modern miniatures rules not CBT) [B]The Skinny;[/B] Destiny updates with a more narrative approach outside the cockpit experience. More streamlined than what came before. IF you want a game that has less mechanics and moves a bit faster bewteen wargame and RPG, Destiny is the version you want. [I]Tomorrow;[/I] Rumor has it another RPG is in the works for BT. I dont know if it will be a Destiny second edition or a whole cloth new run at the game. I dont currently have any more info than that. My personal experience is very limtied. I've done modified Chaos Campaigns which is basically the table top wargame with a merc company maintenance off board phase. My players manage their merc company(s), name mech warriors, make decisions based on storylines built into the Inner Sphere setting in various aspects of the time line. That said, Id love to hear what folsk with actual RPG experience have to say. This is soemthing ive thought a bit about clearly, but havent had a chance to dive in and try it yet. -Cheers. [/QUOTE]
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