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<blockquote data-quote="RenleyRenfield" data-source="post: 9800805" data-attributes="member: 7044197"><p>Oi! Hello all! Ok, thanks. I was not wanting to derail the other thread and well, it got me thinking. </p><p>I am OG player, still have my BattleTechnology box set and so many books and minis.</p><p></p><p>I am one of those who likes the classic system and will be using the actual wargame and rules for when we break out the mechs. (Yes I am aware of Lancer. I don't like Lancer. It's way out of line for BT lore for its 'mechs'.) </p><p></p><p></p><p>This is very helpful! </p><p></p><p>I was noticing that some of the boards talked about a 'lite' version of the wargame. That interested my in case I needed perhaps a quick duel at Solaris VII or such. Not sure I want that, but it would be interesting to try. </p><p></p><p>I have the Mechwarrior 1e book from when I bought when it was new, never played it much, just a few one shots here and there. </p><p></p><p>I do have 3 players who love minis games, and so I will run a few BT battles for them with just one to three mechs each to see how they take to it, but I think it should be good. The general idea is each player gets paid a does missions and arena for more cash, then has option: spend to upgrade your current chassis or pay to go up in tonnage (maybe start then at 25 to 30 tons? ) But they only get one mech each. So with three players, that's three mechs, vs. 3 to 5 enemy mechs... should be about the same as a typical Pathfinder or Draw Steel combat I think?</p><p></p><p>But yeah, for a session 0, we would basically come up with personal ties for characters, and then maybe used the "lore sheet" ideas from V5 to bind the player characters to world plots. </p><p></p><p>When you ran the game, how many mechs did your players get to use? How often did you have RP nights, vs. Wargame nights? </p><p></p><p></p><p>OHHH!!! Troupe play! Ok, so let's explore this more too... because on one hand "buy and build you own mech" is way fun. But .... troupe play where you have you have a star or a lance. Might have to dig out Ars Magica for grogs ideas... this would greatly slow down the game and be all-combat nights though... maybe its a "stable" hmmmm ideas....</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9800805, member: 7044197"] Oi! Hello all! Ok, thanks. I was not wanting to derail the other thread and well, it got me thinking. I am OG player, still have my BattleTechnology box set and so many books and minis. I am one of those who likes the classic system and will be using the actual wargame and rules for when we break out the mechs. (Yes I am aware of Lancer. I don't like Lancer. It's way out of line for BT lore for its 'mechs'.) This is very helpful! I was noticing that some of the boards talked about a 'lite' version of the wargame. That interested my in case I needed perhaps a quick duel at Solaris VII or such. Not sure I want that, but it would be interesting to try. I have the Mechwarrior 1e book from when I bought when it was new, never played it much, just a few one shots here and there. I do have 3 players who love minis games, and so I will run a few BT battles for them with just one to three mechs each to see how they take to it, but I think it should be good. The general idea is each player gets paid a does missions and arena for more cash, then has option: spend to upgrade your current chassis or pay to go up in tonnage (maybe start then at 25 to 30 tons? ) But they only get one mech each. So with three players, that's three mechs, vs. 3 to 5 enemy mechs... should be about the same as a typical Pathfinder or Draw Steel combat I think? But yeah, for a session 0, we would basically come up with personal ties for characters, and then maybe used the "lore sheet" ideas from V5 to bind the player characters to world plots. When you ran the game, how many mechs did your players get to use? How often did you have RP nights, vs. Wargame nights? OHHH!!! Troupe play! Ok, so let's explore this more too... because on one hand "buy and build you own mech" is way fun. But .... troupe play where you have you have a star or a lance. Might have to dig out Ars Magica for grogs ideas... this would greatly slow down the game and be all-combat nights though... maybe its a "stable" hmmmm ideas.... [/QUOTE]
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