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<blockquote data-quote="RenleyRenfield" data-source="post: 9801743" data-attributes="member: 7044197"><p>Hmm, good points. So let's see here... </p><p></p><p>Piloting skill = 5 </p><p>piloting modifiers (based on circumstances) = +0 to +5</p><p>it looks like the lowers a Piloting skill can go is 3, which is fine for PBTA as that is just 2 less on the roll, which is typical for PBTA.</p><p></p><p>then.. roll 2d6 added to get equal to or over PS+mods. </p><p></p><p>Looking at the piloting skill modifiers, it looks like +1 and +2 are most common, which is same for PBTA. </p><p></p><p>That means that most social/roleplay rolls should also about +1 or +2</p><p></p><p>Now, that is ascending "Negatives", so i think... we treat that as either... </p><p>- Option A) raises the threshold, which starts a 5 for Piloting skill of 5; thus 5-7 is partial success)... so +2 means that 5-7 becomes 7-9 (not as crazy as it seems, as characters get bonuses to the roll, so it can add up to over 12)</p><p>or </p><p>- Option B) is treated as a negative on the player's roll (your skill value is just like D&D, treated as a stat with an associated bonus, with 5 being +0, 4 being +1, 3 being +2) ... so +2 is a "+2 negatives affecting you" thus reduces your roll result by 2 (this is how Legend in the Mist works as well). </p><p></p><p></p><p>So option A lets us use the normal BT values and just adjusts where your base threshold is based on your skill. but the roll and add remains identical in the wargame and in the roleplay. </p><p></p><p>option B is a hard switch from how you roll and add versus just a normal pbta values using modifiers only... your base skill sets your bonus to the roll, and situations set your negative modifiers to the roll.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9801743, member: 7044197"] Hmm, good points. So let's see here... Piloting skill = 5 piloting modifiers (based on circumstances) = +0 to +5 it looks like the lowers a Piloting skill can go is 3, which is fine for PBTA as that is just 2 less on the roll, which is typical for PBTA. then.. roll 2d6 added to get equal to or over PS+mods. Looking at the piloting skill modifiers, it looks like +1 and +2 are most common, which is same for PBTA. That means that most social/roleplay rolls should also about +1 or +2 Now, that is ascending "Negatives", so i think... we treat that as either... - Option A) raises the threshold, which starts a 5 for Piloting skill of 5; thus 5-7 is partial success)... so +2 means that 5-7 becomes 7-9 (not as crazy as it seems, as characters get bonuses to the roll, so it can add up to over 12) or - Option B) is treated as a negative on the player's roll (your skill value is just like D&D, treated as a stat with an associated bonus, with 5 being +0, 4 being +1, 3 being +2) ... so +2 is a "+2 negatives affecting you" thus reduces your roll result by 2 (this is how Legend in the Mist works as well). So option A lets us use the normal BT values and just adjusts where your base threshold is based on your skill. but the roll and add remains identical in the wargame and in the roleplay. option B is a hard switch from how you roll and add versus just a normal pbta values using modifiers only... your base skill sets your bonus to the roll, and situations set your negative modifiers to the roll. [/QUOTE]
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