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<blockquote data-quote="RenleyRenfield" data-source="post: 9810198" data-attributes="member: 7044197"><p>A lot of what [USER=6681388]@StrollofTurtle[/USER] posted is also what I feel and love about BattleTech. </p><p></p><p>I will post my own rpg for this soon and hopefully folks can help me refine it. (my goal is to only focus on the roleplay side, and just keep the wargame as the combat, but everyone only gets 1 mech, so that should keep battles shorter and turn rotation fast and involved.) </p><p></p><p>I am taking a few ideas from Pendragon rpg, so maybe some Honor system, and for Solaris/Merc maybe a Reputation or Infamy system... </p><p></p><p>I am thinking of setting the game just a year or five before Kerensky returns (3045 ish?) that way players get a lot of Great House roleplay and ingrained before the clans arrive and mix it up. (also gives the GM a chance to run a season 1, season 2 campaign style, etc etc)</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9810198, member: 7044197"] A lot of what [USER=6681388]@StrollofTurtle[/USER] posted is also what I feel and love about BattleTech. I will post my own rpg for this soon and hopefully folks can help me refine it. (my goal is to only focus on the roleplay side, and just keep the wargame as the combat, but everyone only gets 1 mech, so that should keep battles shorter and turn rotation fast and involved.) I am taking a few ideas from Pendragon rpg, so maybe some Honor system, and for Solaris/Merc maybe a Reputation or Infamy system... I am thinking of setting the game just a year or five before Kerensky returns (3045 ish?) that way players get a lot of Great House roleplay and ingrained before the clans arrive and mix it up. (also gives the GM a chance to run a season 1, season 2 campaign style, etc etc) [/QUOTE]
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