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<blockquote data-quote="DerekSTheRed" data-source="post: 4654918" data-attributes="member: 55770"><p>I have always been a fan of Battletech fiction. I collected all the books and even the Battletech comic. I stopped once they transisitioned to the new plot after advancing the timeline. I've thought about buying the new novels just to see if they are any good. I read the first 3 and I like the one by Stackpole and the one by Coleman since they reminded me of the older novels. For whatever reason though it just wasn't the same so I stopped.</p><p></p><p>I loved playing the game despite it's longish nature. You rolled to hit for each weapon, rolled location for each weapon, then if it was missile (really rockets), you rolled to see how many hit and where each missile/rocket group hit. Fortunately, the damage was always a set amount. I never tried Aerotech, but I did buy Battlespace (space navy box set) which I never played due to its complexity. It was 2d but had momentum rules.</p><p></p><p>I tried various editions of Mechwarrior but never really liked them. The third edition had you spending an hour making a hero with an extensive back story complete with friends and enemies. And then he got killed in the first non-mech fight you were in. I briefly tried (and failed) to create a d20 Modern conversion that would convert d20 skills to the Battletech skills. Basically when you were out of your mech, you were playing d20 modern. Then when you started fighting in your mech you were playing battletech again.</p><p></p><p>I still see people playing the game at stores each weekend and in conventions. Its simplicity draws people in along with the fact that big robots are just cool. I think it could be improved with more streamlined play and a better rpg system that is integrated with the strategy game and not tacked on. At the same time you would want the rpg to be optional for those that just want to blow stuff up. Of course that may be an impossible contradiction to resolve.</p></blockquote><p></p>
[QUOTE="DerekSTheRed, post: 4654918, member: 55770"] I have always been a fan of Battletech fiction. I collected all the books and even the Battletech comic. I stopped once they transisitioned to the new plot after advancing the timeline. I've thought about buying the new novels just to see if they are any good. I read the first 3 and I like the one by Stackpole and the one by Coleman since they reminded me of the older novels. For whatever reason though it just wasn't the same so I stopped. I loved playing the game despite it's longish nature. You rolled to hit for each weapon, rolled location for each weapon, then if it was missile (really rockets), you rolled to see how many hit and where each missile/rocket group hit. Fortunately, the damage was always a set amount. I never tried Aerotech, but I did buy Battlespace (space navy box set) which I never played due to its complexity. It was 2d but had momentum rules. I tried various editions of Mechwarrior but never really liked them. The third edition had you spending an hour making a hero with an extensive back story complete with friends and enemies. And then he got killed in the first non-mech fight you were in. I briefly tried (and failed) to create a d20 Modern conversion that would convert d20 skills to the Battletech skills. Basically when you were out of your mech, you were playing d20 modern. Then when you started fighting in your mech you were playing battletech again. I still see people playing the game at stores each weekend and in conventions. Its simplicity draws people in along with the fact that big robots are just cool. I think it could be improved with more streamlined play and a better rpg system that is integrated with the strategy game and not tacked on. At the same time you would want the rpg to be optional for those that just want to blow stuff up. Of course that may be an impossible contradiction to resolve. [/QUOTE]
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