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<blockquote data-quote="Shalimar" data-source="post: 1233718" data-attributes="member: 9600"><p>Have any of you heard of a wonderful little free program known as Megamek? It allows you to play the Pen and Paper gamer on your computer, either with a bot playing (quite intelligently) for the other team, or, you can play online and have your friends join in. You can make the map any size, although it tends to slow down at anything larger then a battallion on the field, it is a wonderful little thing. It incorporates all Vehicles, Infantry, and all standard mechs including variants, up to Level 2 rules.</p><p> </p><p>Well, I was bored, so I played around a bit, playing out a few possible scenarios of what would happen if our Star engaged a periphery unit as is quite possible being as we will be starting at the periphery and working inward. The periphery pirates and groups use outdated and shoddy tech, so I gave them a mixed medium/light lance and a mixed heavy/medium lance, all mechs being 3025 era or earlier mechs. Ran through it 3 times, in no case did we lose a mech, although Cherish's Hellbringer wound up on its back with its right leg, right arm, and left shoulder actuator destroyed. This just really emphasizes how much clan technology is then Inner Sphere technology, not to mention Periphery technology. I did give the clan pilots the PnP stats for Trueborn warriors, 3/4 as opposed to the Pirates 4/5 but going by the books the pirates first engaged by wolf were probably 5/6 or 6/7 so it is comparitbly even.</p><p> </p><p>I must say that the Summoner variant that mounts the LBX10, ErPPC, SSRM6, small pulse laser weapons load out is hellish as far seeking out a mechs weak spot, it killed half the opposition 2 games running because of the lbx/ssrm6 shots critting a mech in several spots with one shot. The shotgun effect of the LBX is truly scary, as is an Ultra AC20 firing in Ultra mode, the Stormcrow ended up killing the Battlmaster that was leading the Periphery Bandits 2 times out of 3 because it did 40 damage in 1 shot to the Center torso twice in a row. There were also 4 headshots, 3 with Gauss Rifles, and 1 with an ErPPC.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 1233718, member: 9600"] Have any of you heard of a wonderful little free program known as Megamek? It allows you to play the Pen and Paper gamer on your computer, either with a bot playing (quite intelligently) for the other team, or, you can play online and have your friends join in. You can make the map any size, although it tends to slow down at anything larger then a battallion on the field, it is a wonderful little thing. It incorporates all Vehicles, Infantry, and all standard mechs including variants, up to Level 2 rules. Well, I was bored, so I played around a bit, playing out a few possible scenarios of what would happen if our Star engaged a periphery unit as is quite possible being as we will be starting at the periphery and working inward. The periphery pirates and groups use outdated and shoddy tech, so I gave them a mixed medium/light lance and a mixed heavy/medium lance, all mechs being 3025 era or earlier mechs. Ran through it 3 times, in no case did we lose a mech, although Cherish's Hellbringer wound up on its back with its right leg, right arm, and left shoulder actuator destroyed. This just really emphasizes how much clan technology is then Inner Sphere technology, not to mention Periphery technology. I did give the clan pilots the PnP stats for Trueborn warriors, 3/4 as opposed to the Pirates 4/5 but going by the books the pirates first engaged by wolf were probably 5/6 or 6/7 so it is comparitbly even. I must say that the Summoner variant that mounts the LBX10, ErPPC, SSRM6, small pulse laser weapons load out is hellish as far seeking out a mechs weak spot, it killed half the opposition 2 games running because of the lbx/ssrm6 shots critting a mech in several spots with one shot. The shotgun effect of the LBX is truly scary, as is an Ultra AC20 firing in Ultra mode, the Stormcrow ended up killing the Battlmaster that was leading the Periphery Bandits 2 times out of 3 because it did 40 damage in 1 shot to the Center torso twice in a row. There were also 4 headshots, 3 with Gauss Rifles, and 1 with an ErPPC. [/QUOTE]
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