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<blockquote data-quote="doghead" data-source="post: 1233886" data-attributes="member: 8243"><p><strong>A mech</strong></p><p></p><p>Basically, its just a Locust on steroids. The program I use doesn't explain much, so I wonder at how feasible this is. I suspect its not.</p><p></p><p>Update - completely, once I realised you had to add tonnage for armour separate from allocating it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> So I seemed to have ended up with a mini Marauder.</p><p></p><p>45 tons</p><p>Internal Structure: Endo Steel II*</p><p>Engine: 260 XL**</p><p>Movement: WMP 6, RMP 9, </p><p>Heat Sinks: 10 (20)***, </p><p>Armour Factor: 144 (Ferro-Fibrous)**** </p><p> :: H 9, CT 18, CTR 9, RT/LT 14, RTR/LTR 8, RA/LA 12, RL/LL 20.</p><p>Weapons:</p><p> :: Ultra AC 5 (LA), Ammo 20 (LA)</p><p> :: Ultra AC 5 (RA), Ammo 20 (RA)</p><p> :: LRM 10 (CT), Ammo 12 (RT)</p><p>Misc:</p><p> :: Anti Personnel Pod (LT)</p><p> :: Artemis IV FCS (LT)*****</p><p></p><p>Left and Right Hand actuator removed.</p><p>0.0 Remaining Tons.</p><p>18 Remaining Critical Spaces.</p><p></p><p>* Lighter, uses Critical space?</p><p>** I'm not really sure what this means. The XL engine halves the tonnage. Whats the catch? </p><p>*** Free sinks? You can click and lose the value in brackets.</p><p>**** Seems to suck up more Critical Space. Got heaps of that.</p><p>***** <strong>MASC</strong> Artemis IV FCS (Fire Control System I suspect), Beagle Active Probe, <strong>CASE</strong>, ECM (Electronic Counter Measures), Anti Missile System - not sure what they <em>are</em> or do.</p><p></p><p>The generation program gives me "Too many criticals assigned to the head and right arm." I don't have anything in the Head and the right is the same as the left.</p><p></p><p>And thats all folks. It was fun but now my eyes are all squinty. Still, much easier than doing it on paper. I called it Doggybone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="doghead, post: 1233886, member: 8243"] [b]A mech[/b] Basically, its just a Locust on steroids. The program I use doesn't explain much, so I wonder at how feasible this is. I suspect its not. Update - completely, once I realised you had to add tonnage for armour separate from allocating it :( So I seemed to have ended up with a mini Marauder. 45 tons Internal Structure: Endo Steel II* Engine: 260 XL** Movement: WMP 6, RMP 9, Heat Sinks: 10 (20)***, Armour Factor: 144 (Ferro-Fibrous)**** :: H 9, CT 18, CTR 9, RT/LT 14, RTR/LTR 8, RA/LA 12, RL/LL 20. Weapons: :: Ultra AC 5 (LA), Ammo 20 (LA) :: Ultra AC 5 (RA), Ammo 20 (RA) :: LRM 10 (CT), Ammo 12 (RT) Misc: :: Anti Personnel Pod (LT) :: Artemis IV FCS (LT)***** Left and Right Hand actuator removed. 0.0 Remaining Tons. 18 Remaining Critical Spaces. * Lighter, uses Critical space? ** I'm not really sure what this means. The XL engine halves the tonnage. Whats the catch? *** Free sinks? You can click and lose the value in brackets. **** Seems to suck up more Critical Space. Got heaps of that. ***** [b]MASC[/b] Artemis IV FCS (Fire Control System I suspect), Beagle Active Probe, [b]CASE[/b], ECM (Electronic Counter Measures), Anti Missile System - not sure what they [i]are[/i] or do. The generation program gives me "Too many criticals assigned to the head and right arm." I don't have anything in the Head and the right is the same as the left. And thats all folks. It was fun but now my eyes are all squinty. Still, much easier than doing it on paper. I called it Doggybone. :D [/QUOTE]
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