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<blockquote data-quote="Douane" data-source="post: 1262321" data-attributes="member: 157"><p>First round of "critique" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> :</p><p></p><p>Everyone's doing great, the mechanic side is (almost) perfectly covered.</p><p></p><p><strong>Doghead</strong> and <strong>Shalimar</strong>, you've both spent one skill point too much.</p><p></p><p></p><p>However, <strong>Shalimar</strong> brought up an important point with her PC: I just checked what I wrote and discovered that I failed to properly address a special clan attribute issue:</p><p></p><p>"(Some special situations may allow for attributes exceeding this maximum, however.)"</p><p></p><p>Clan genetic breeding is one of these circumstances. The maxima for REF and INT are increased to 7 for Clan mechwarriors.</p><p></p><p></p><p>[Guess, Jemal willl now have a lot a of "REF 7" 'ers on his hands. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ]</p><p></p><p></p><p>(BTW, <strong>Shalimar</strong>, perhaps we should work a bit together on making our PCs a bit more different, what do you think? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [My reasons for choosing his specialities: I especially invented that SI: Clan Traditions skill to cover his background and took reputation to account for his prestigious Kerensky bloodname.])</p></blockquote><p></p>
[QUOTE="Douane, post: 1262321, member: 157"] First round of "critique" ;) : Everyone's doing great, the mechanic side is (almost) perfectly covered. [B]Doghead[/B] and [B]Shalimar[/B], you've both spent one skill point too much. However, [B]Shalimar[/B] brought up an important point with her PC: I just checked what I wrote and discovered that I failed to properly address a special clan attribute issue: "(Some special situations may allow for attributes exceeding this maximum, however.)" Clan genetic breeding is one of these circumstances. The maxima for REF and INT are increased to 7 for Clan mechwarriors. [Guess, Jemal willl now have a lot a of "REF 7" 'ers on his hands. ;) ] (BTW, [B]Shalimar[/B], perhaps we should work a bit together on making our PCs a bit more different, what do you think? :) [My reasons for choosing his specialities: I especially invented that SI: Clan Traditions skill to cover his background and took reputation to account for his prestigious Kerensky bloodname.]) [/QUOTE]
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